~/conference

CHI 2018

date:2018-04-21..2018-04-26
location:Montreal, Canada
series:CHI · 3 editions
editions:[CHI 2016, CHI 2017, CHI 2018]

Welcome to CHI 2018 Palais des Congrès de MontréalThe ACM CHI Conference on Human Factors in Computing Systems is the premier international conference of Human-Computer Interaction. For first-time attendees, CHI is a place where researchers and practitioners gather from across the world to

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"An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital GamesJulia Ayumi Bopp, Klaus Opwis, Elisa D. Mekler18m
Survey of 171 players asks for a single challenging or emotionally challenging game moment and codes responses. Emotional challenge appears as confronting…
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All Work and No Play? Conversations with a Question-and-Answer Chatbot in the WildQ. Vera Liao, Muhammed Mas-ud Hussain, Praveen Chandar, Matthew Davis, Yasaman Khazaeni, Marco Patricio Crasso, Dakuo Wang, Michael Muller, N. Sadat Shami, Werner Geyer22m
Deployment to 337 new hires for six weeks collects a few thousand chat utterances, labeled by a classifier into 13 conversational categories and linked to…
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Playing to Wait: A Taxonomy of Idle GamesSultan A. Alharthi, Olaa Alsaedi, Zachary O. Toups, Joshua G. Tanenbaum, Jessica Hammer21m
Paper analyzes 66 idle games and 10 non-idle comparators using grounded theory to produce a taxonomy plus an interactivity spectrum. It identifies categories…
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Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich ...Glena H. Iten, Sharon T. Steinemann, Klaus Opwis20m
Mixed-method study uses a qualitative survey of 27 game accounts to identify three characteristics tied to meaningful choices — consequential, social, moral…
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VirtualSpace - Overloading Physical Space with Multiple Virtual Reality UsersSebastian Marwecki, Maximilian Brehm, Lukas Wagner, Lung-Pan Cheng, Florian 'Floyd' Mueller, Patrick Baudisch19m
VirtualSpace is a software system that packs four VR users into a single 16 m² tracking area by assigning each user a persistent tile and executing…
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Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR ...Soumya C. Barathi, Daniel J. Finnegan, Matthew Farrow, Alexander Whaley, Pippa Heath, Jude Buckley, Peter W. Dowrick, Burkhard C. Wuensche, James L. J. Bilzon, Eamonn O'Neill, Christof Lutteroth20m
A VR cycling exergame uses a recorded self-model opponent replayed at the player’s previous best and then boosted by 10% increased resistance to make the…
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Improving The Efficacy Of Games for Change Using Personalization ModelsRita Orji, Regan L. Mandryk, Julita Vassileva20m
Built a predictive model from an initial 108-participant study mapping seven gamer types to eight persuasive strategies, then deployed two Junk Food Aliens…
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Speak Up: A Multi-Year Deployment of Games to Motivate Speech Therapy in IndiaAmal Nanavati, M. Bernardine Dias, Aaron Steinfeld17m
Two-year deployment at a Bengaluru residential school uses voice-powered games called Speak Up to motivate speech therapy and logs show roughly used once every…
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The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital ...Cale J. Passmore, Max V. Birk, Regan L. Mandryk21m
A 92-question survey of 286 participants measures how race and ethnicity affect identification, immersion, and satisfaction in games and finds clear gaps…
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Exploring the Weak Association between Flow Experience and Performance in Virtual EnvironmentsYulong Bian, Chenglei Yang, Chao Zhou, Juan Liu, Wei Gai, Xiangxu Meng, Feng Tian, Chia Shen19m
Builds a theoretical model and runs 3 empirical studies to explain why flow often fails to boost performance in virtual environments. Study 1 compares Tai Chi…
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Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing ...Yubo Kou, Yao Li, Xinning Gui, Eli Suzuki-Gill22m
A social media analysis of League of Legends uses >700 forum threads and about 4,600 statements to show both winning and losing streaks harm player experience…
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Video Game Selection Procedures For Experimental ResearchApril Tyack, Peta Wyeth, Madison Klarkowski21m
Proposes two concrete selection procedures: a database-driven PGMS metadata search that uses online sources (GameFAQs, Metacritic) and empirical PX work to…
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The Effects of Badges and Avatar Identification on Play and Making in Educational GamesDominic Kao, D. Fox Harrell17m
Field study with N=2189 Mechanical Turk players divides participants into six badge conditions (role‑model, personal‑interest, achievement, choice…
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Investigating the Impact of Annotation Interfaces on Player Performance in Distributed ...Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Zachary O. Toups, Igor Dolgov, Lennart E. Nacke20m
Built a custom third-person multiplayer game and run a within-subject study with 24 participants (12 pairs) comparing no annotations, map-only annotations, and…
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Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust EnvironmentsHayley I. Evans, Marisol Wong-Villacres, Daniel Castro, Eric Gilbert, Rosa I. Arriaga, Michaelanne Dye, Amy S. Bruckman19m
Study of 21 interviewees from three Facebook bartering groups (≈45,000, 8,000, 1,500 members) shows Venezuelans appropriating Facebook to barter diapers and…
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KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table FootballKatja Rogers, Mark Colley, David Lehr, Julian Frommel, Marcel Walch, Lennart E. Nacke, Michael Weber22m
Built an AR table football prototype with overhead camera, projector, IR goal sensors and projected icons that apply boosts or handicaps. A within-subjects…
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Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting ...William Odom, Ron Wakkary, Ishac Bertran, Matthew Harkness, Garnet Hertz, Jeroen Hol, Henry W. J. Lin, Bram Naus, Perry Tan, Pepijn Verburg21m
A research team builds two artifacts: Olly, a wooden music object that surfaces songs on its own rhythm and ties rotation speed to last-listen recency, and…
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Make Yourself at Phone: Reimagining Mobile Interaction Architectures With Emergent UsersSimon Robinson, Jennifer Pearson, Thomas Reitmaier, Shashank Ahire, Matt Jones20m
A pocket-sized hardware module called APPropriate holds a private copy of a user’s phone content and uses local no-cost WiFi to sync to any Android device…
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Conversations in the Eye of the Storm: At-Scale Features of Conversational Structure in a ...Marina Kogan, Leysia Palen21m
Constructs @reply conversations from Hurricane Sandy tweets by collecting local keyword streams, pulling each local user's full timeline via REST API…
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Lessons from the Woodshop: Cultivating Design with Living MaterialsKristin N. Dew, Daniela K. Rosner21m
Eighteen months of ethnography documents building three timber-frame tiny houses, using hundreds of photos, interviews (about 10 hours with eight core…
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TaskCam: Designing and Testing an Open Tool for Cultural Probes StudiesAndy Boucher, Dean Brown, Liliana Ovalle, Andy Sheen, Mike Vanis, William Odom, Doenja Oogjes, William Gaver17m
Simple, open-source digital cameras built around an Arduino shield that displays scrolling task prompts, saves photos to SD, and fits into either a 3D-printed…
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Confronting Social Criticisms: Challenges when Adopting Data-Driven Policing StrategiesNitya Verma, Lynn Dombrowski21m
Qualitative field work at a Midwestern police department uses 16 interviews and 55 hours observation to show three concrete problems: data-driven frictions…
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From Scanning Brains to Reading Minds: Talking to Engineers about Brain-Computer InterfaceNick Merrill, John Chuang19m
Eight Bay Area software engineers use a $250 Muse four‑channel EEG and a pass‑thought authentication classifier trained on interview‑recorded positives and a…
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AlterWear: Battery-Free Wearable Displays for Opportunistic InteractionsChristine Dierk, Molly Jane Pearce Nicholas, Eric Paulos16m
Presents a concrete system that removes onboard power: an battery-free wearable architecture combining NFC-powered e-ink (electromagnetic induction) with a…
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Understanding the Mundane Nature of Self-care: Ethnographic Accounts of People Living with ...Francisco Nunes, Geraldine Fitzpatrick17m
Ethnographic work based on repeated in‑depth interviews and analysis of over 5,000 online posts finds self‑care for Parkinson’s is routine, negotiated, and…
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SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group ...Yi-Hao Peng, Ming-Wei Hsi, Paul Taele, Ting-Yu Lin, Po-En Lai, Leon Hsu, Tzu-chuan Chen, Te-Yen Wu, Yu-An Chen, Hsien-Hui Tang, Mike Y. Chen15m
Paper claims bubble-style captions improve group conversation comprehension and comfort: interviews with eight DHH participants guide four design dimensions; a…
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Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing ...Guanyun Wang, Tingyu Cheng, Youngwook Do, Humphrey Yang, Ye Tao, Jianzhe Gu, Byoungkwon An, Lining Yao17m
A low-cost actuator prints a single-layer conductive PLA trace onto copy paper with an FDM MakerBot, heat-sets in an oven (70 °C, ~10 s) to create a bilayer…
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What Moves Players? Visual Data Exploration of Twitter and Gameplay DataChristian Drescher, Guenter Wallner, Simone Kriglstein, Rafet Sifa, Anders Drachen, Margit Pohl17m
Built a visual analytics tool that merges sentiment analysis and temporal views to triangulate 1,000,000+ tweets (≈250,000 accounts, 14 months) with Bungie…
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Full-Body Ownership Illusion Can Change Our EmotionJoohee Jun, Myeongul Jung, So-Yeon Kim, Kwanguk (Kenny) Kim16m
Two within-subject VR studies (N=28; N=33) use an HMD and Unity first-person mirror with gender-matched avatars to compare synchronous motion vs pre-recorded…
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Applying Computational Analysis to Textual Data from the Wild: a Feminist PerspectiveShauna Julia Concannon, Madeline Balaam, Emma Simpson, Rob Comber20m
Unsupervised topic modeling combined with hand coding and collaborative sense‑making maps 1,647 FeedFinder reviews onto socioeconomic data (using the Index of…
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Design Within a Patriarchal Society: Opportunities and Challenges in Designing for Rural Women ...Sharifa Sultana, François Guimbretière, Phoebe Sengers, Nicola Dell19m
Qualitative ethnography with 90 participants across 12 villages finds half with no formal schooling, median marriage age 14, and over half volunteering…
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`It's Reducing a Human Being to a Percentage'; Perceptions of Justice in Algorithmic DecisionsReuben Binns, Max Van Kleek, Michael Veale, Ulrik Lyngs, Jun Zhao, Nigel Shadbolt20m
European data-protection rules require meaningful information about the logic behind loan, insurance and hiring decisions; three experiments test four…
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SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in SituRahul Arora, Rubaiat Habib Kazi, Tovi Grossman, George Fitzmaurice, Karan Singh20m
A hybrid system pairs a Surface tablet and pen tracked with motion markers to an AR headset so every tablet stroke becomes a 3D curve projected onto generated…
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Off-Line Sensing: Memorizing Interactions in Passive 3D-Printed ObjectsMartin Schmitz, Martin Herbers, Niloofar Dezfuli, Sebastian Günther, Max Mühlhäuser20m
Fabricates passive 3D-printed sensors that memorize one-time events by routing a conductive liquid between chambers, readable via capacitive touchscreen…
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Accountability Work: Examining the Values, Technologies and Work Practices that Facilitate ...Matthew Marshall, John Vines, Peter Wright, David S. Kirk, Toby Lowe, Rob Wilson19m
Ethnographic work over seven months at a small UK charity shows how accountability becomes day-to-day labor: purchases funnel through senior staff with a…
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Selection-based Text Entry in Virtual RealityMarco Speicher, Anna Maria Feit, Pascal Ziegler, Antonio Krüger20m
Paper evaluates 6 selection methods for text entry in VR using consumer hardware: HTC Vive + Leap Motion + tracked controllers + gamepad. An experiment with 24…
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Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method ApproachSven Mayer, Lars Lischke, Paweł W. Wozniak, Niels Henze18m
Mixed-method procedure combines eye tracking, audio/video, pre/post interviews and a simulated coffee conversation to measure disruption; 24 participants…
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The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding PerformanceKeith Vertanen, Crystal Fletcher, Dylan Gaines, Jacob Gould, Per Ola Kristensson21m
A full QWERTY keyboard running on a Sony SmartWatch 3 uses a probabilistic decoder with Gaussian touch models and n‑gram language models; recognition is…
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Microblog Analysis as a Programme of WorkPeter Tolmie, Rob Procter, Mark Rouncefield, Maria Liakata, Arkaitz Zubiaga19m
Argues that Twitter is a distinct social phenomenon requiring a standalone Microblog Analysis programme, motivated by work on the PHEME project about rumor…
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Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity TrackingHerman Saksono, Carmen Castaneda-Sceppa, Jessica Hoffman, Magy Seif El-Nasr, Vivien Morris, Andrea G. Parker19m
Two-month field study gives Fitbit Alta to caregivers and kids’ heart bands to children ages 5–11 and tracks 11 caregivers from nine families (median household…
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Towards Algorithmic Experience: Initial Efforts for Social Media ContextsOscar Alvarado, Annika Waern18m
Proposes Algorithmic Experience (AX) as a neutral analytic framing, validated through semiotic inspection, a priming tutorial and three participatory workshops…
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Exploration and Explanation in Computational NotebooksAdam Rule, Aurélien Tabard, James D. Hollan20m
Analysis of over 1 million public Jupyter notebooks on GitHub finds 27% have no explanatory text and a median of ~20 cells and ~100 lines of code. A curated…
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Control Theoretic Models of PointingJörg Müller, Antti Oulasvirta, Roderick Murray-Smith18m
Compares four control-theoretic models (McRuer’s Crossover, Costello’s Surge, second-order lag, bang‑bang) against a 12‑participant mouse pointing dataset that…
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Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a ...Oğuz Turan Buruk, Oğuzhan Özcan19m
Research through design produces concrete tools and numbers: a 25-person participatory workshop, 15 preliminary Wizard-of-Oz and experience prototype tests…
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Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame PlayMelissa J. Rogerson, Martin R. Gibbs, Wally Smith20m
Observational study of seven game nights with 33 participants across Hanabi Seven Wonders and Concordia uses overhead video and Tobii Pro gaze glasses to show…
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Utilizing Narrative Grounding to Design Storytelling Games for Creative Foreign Language LearningEda Zhang, Gabriel Culbertson, Solace Shen, Malte Jung17m
Designers build a tabletop storytelling game with shared characters, content cards and teacher-placed language cards and test seven prototypes with 41 learners…
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“Trust Us”: Mobile Phone Use Patterns Can Predict Individual Trust PropensityGhassan F. Bati, Vivek K. Singh21m
A 10-week field study collects call, SMS and GPS logs from 50 Android users and extracts 24 phone-derived features across social, spatial and temporal…
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Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the WildMohamed Khamis, Anita Baier, Niels Henze, Florian Alt, Andreas Bulling17m
Field study installs a recorder app on 11 phones for two weeks and collects 25,726 in‑the‑wild photos plus sensor and app logs; full face appears only 29% full…
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Depth Conflict Reduction for Stereo VR Video InterfacesCuong Nguyen, Stephen DiVerdi, Aaron Hertzmann, Feng Liu18m
Introduces two concrete fixes for stereoscopic 360° video UI conflicts: dynamic depth adjustment moves the UI in Z using per-pixel disparity estimated from…
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Projective Windows: Bringing Windows in Space to the FingertipJoon Hyub Lee, Sang-Gyun An, Yongkwan Kim, Seok-Hyung Bae19m
Technique lets users grab distant 2D windows and keep apparent size constant by shrinking absolute size, then move, scale and project them onto surfaces with…
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Season Traveller: Multisensory Narration for Enhancing the Virtual Reality ExperienceNimesha Ranasinghe, Pravar Jain, Nguyen Thi Ngoc Tram, Koon Chuan Raymond Koh, David Tolley, Shienny Karwita, Lin Lien-Ya, Yan Liangkun, Kala Shamaiah, Chow Eason Wai Tung, Ching Chiuan Yen, Ellen Yi-Luen Do17m
Season Traveller is a wearable VR accessory that adds olfactory, thermal and wind cues to a Unity app running on Samsung Gear VR, using Peltier elements and…
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Fostering Commonfare. Infrastructuring Autonomous Social CollaborationPeter Lyle, Mariacristina Sciannamblo, Maurizio Teli18m
A research consortium builds an H2020-funded platform to operationalize a “welfare of the common,” running pilots in three countries with eight partner…
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Conceptualizing Disagreement in Qualitative CodingHimanshu Zade, Margaret Drouhard, Bonnie Chinh, Lu Gan, Cecilia Aragon20m
Defines disagreement as divergence versus diversity in label distributions and builds two tree-based ranking metrics—a post-traversal metric (top-down) and an…
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Multidimensional Risk Communication: Public discourse on Risks during an Emerging EpidemicXinning Gui, Yubo Kou, Kathleen Pine, Elisa Ladaw, Harold Kim, Eli Suzuki-Gill, Yunan Chen18m
Qualitative analysis of 1,500 Reddit threads about Zika finds two kinds of perceived risk—direct infection harms and harms from authorities’ measures—and…
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Iris: A Conversational Agent for Complex TasksEthan Fast, Binbin Chen, Julia Mendelsohn, Jonathan Bassen, Michael S. Bernstein20m
Iris is a conversational data‑science tool that turns Python functions into composable automata via a domain-specific language and a lightweight type system…
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The Story in the Notebook: Exploratory Data Science using a Literate Programming ToolMary Beth Kery, Marissa Radensky, Mahima Arya, Bonnie E. John, Brad A. Myers21m
21 data scientists interviewed at JupyterCon 2017 and a survey of 45 users show that Jupyter notebooks drive exploration but rarely produce prose narratives…
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Mercury: A Messaging Framework for Modular UI ComponentsCarmine Elvezio, Mengu Sukan, Steven Feiner17m
A messaging framework called Mercury uses relay nodes and responders to decouple UI logic, implemented as a Unity reference implementation that routes messages…
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Capturing, Representing, and Interacting with LaughterKimiko Ryokai, Elena Durán López, Noura Howell, Jon Gillick, David Bamman20m
A system extracts features from multi-hour home recordings (about three hours per participant, 20 participants) and classifies short clips with a deep neural…
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Digital Outdoor Play: Benefits and Risks from an Interaction Design PerspectiveTom Hitron, Idan David, Netta Ofer, Andrey Grishko, Iddo Yehoshua Wald, Hadas Erel, Oren Zuckerman18m
A programmable stick device (3D‑printed casing, Adafruit Feather clone, Bluetooth, accelerometer, custom LEDs) is tested with 48 children across two stages: a…
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Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body ...Francesco Cafaro, Leilah Lyons, Alissa N. Antle22m
Framed Guessability is a two‑phase method that primes people with a scenario (visual, written and embodied) then elicits gestures; lab elicitation with 89 lab…
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Understanding Artefact and Process Challenges for Designing Low-Res Lighting DisplaysMarius Hoggenmueller, Martin Tomitsch, Alexander Wiethoff22m
Paper identifies five concrete artefact and process challenges for low-res lighting displays and ships a low-res prototyping toolkit (paper overlays…
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Simulator Sickness in Augmented Reality Training Using the Microsoft HololensAlla Vovk, Fridolin Wild, Will Guest, Timo Kuula19m
Study builds two HoloLens apps, Recorder and Player, and runs them across aviation, medical and space training with 142 participants (132 valid SSQ sets)…
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All about Acceptability?: Identifying Factors for the Adoption of Data GlassesMarion Koelle, Abdallah El Ali, Vanessa Cobus, Wilko Heuten, Susanne CJ Boll22m
A multi-year case study finds N=118 no attitude change toward data glasses between 2014 and 2016, contradicting expectations of gradual familiarisation; an…
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Reading on Smart Glasses: The Effect of Text Position, Presentation Type and WalkingRufat Rzayev, Paweł W. Wozniak, Tilman Dingler, Niels Henze17m
Study with 24 participants uses a Microsoft HoloLens (text rendered at ~1.5 m) and a mouse-controlled reader to compare top-right position, center and…
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Methods for Evaluation of Imperfect Captioning Tools by Deaf or Hard-of-Hearing Users at ...Larwan Berke, Sushant Kafle, Matt Huenerfauth18m
107 deaf and hard-of-hearing participants watch 12 videos with captions at 5%, 15%, 50% error rates and complete probes: yes/no error detection, Likert…
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Supporting Rhythm Activities of Deaf Children using Music-Sensory-Substitution SystemsBenjamin Petry, Thavishi Illandara, Don Samitha Elvitigala, Suranga Nanayakkara16m
MuSS-Bits++ is a wearable music-sensory-substitution system that converts sound to light and vibration and measures latency (about 30 ms delay at max volume)…
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MirrorMirror: A Mobile Application to Improve Speechreading AcquisitionBenjamin M. Gorman, David R. Flatla19m
A mobile Android app called MirrorMirror records and organizes short videos of familiar speakers by lip-shape and target words so students can practice…
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Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and CraftworkDaniela K. Rosner, Samantha Shorey, Brock R. Craft, Helen Remick23m
Design research rebuilds Apollo core rope memory as an electronic quilt composed from hand-assembled patch kits (cardboard looms, beads replacing 1960s ferrite…
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Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming PlatformBeibin Li, Adham Atyabi, Minah Kim, Erin Barney, Amy Yeojin Ahn, Yawen Luo, Madeline Aubertine, Sarah Corrigan, Tanya St. John, Quan Wang, Marilena Mademtzi, Mary Best, Frederick Shic16m
An iPad app implements three mini-games (shifting, go/no‑go, memory) to probe executive function using social (real faces) and non‑social cues; 65 children…
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RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D PrinterHuaishu Peng, Jimmy Briggs, Cheng-Yao Wang, Kevin Guo, Joseph Kider, Stefanie Mueller, Patrick Baudisch, François Guimbretière19m
RoMA is an AR-guided fabrication system that lets a designer edit a model with an Oculus Rift with stereo camera while a 6‑axis robotic 3D printer extrudes…
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Silicone Devices: A Scalable DIY Approach for Fabricating Self-Contained Multi-Layered Soft ...Steven Nagels, Raf Ramakers, Kris Luyten, Wim Deferme21m
Scalable DIY workflow converts rigid PCB designs into soft, self-contained devices with onboard power, MCU, touch sensors and LEDs by combining CO2 laser…
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WrisText: One-handed Text Entry on Smartwatch using Wrist GesturesJun Gong, Zheer Xu, Qifan Guo, Teddy Seyed, Xiang 'Anthony' Chen, Xiaojun Bi, Xing-Dong Yang19m
WrisText uses joystick-like wrist motion to select among six circular keys and implements a prototype watchband augmented with 12 proximity sensors plus a…
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PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on ...Teng Han, Jiannan Li, Khalad Hasan, Keisuke Nakamura, Randy Gomez, Ravin Balakrishnan, Pourang Irani16m
PageFlip maps commands and continuous values to a corner-drag gesture that starts at one of four corners and uses direction and distance (tested with 3/5/7…
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FingerT9: Leveraging Thumb-to-finger Interaction for Same-side-hand Text Entry on SmartwatchesPui Chung Wong, Kening Zhu, Hongbo Fu22m
Maps a T9 layout onto 11 finger segments plus 3 function keys so the thumb taps finger zones to enter text; prototype pairs a 1.5" 240px smartwatch with a…
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How Relevant are Incidental Power Poses for HCI?Yvonne Jansen, Kasper Hornbæk20m
Replication attempts test whether incidental expansive postures change feelings or risk taking: first study has 44 participants tapping targets on a wall…
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Investigating How Smartphone Movement is Affected by Body PostureRachel Eardley, Anne Roudaut, Steve Gill, Stephen J. Thompson19m
Quantitative study measures phone tilt and rotation with a custom web app and onboard sensors (eight tap targets, PCA on summed absolute alpha/beta/gamma…
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User-Driven Design Principles for Gesture RepresentationsErin McAweeney, Haihua Zhang, Michael Nebeling17m
Analyzes 30 papers to build a taxonomy of structural and gesture elements, finds designers mainly use Photoshop or Illustrator, and runs a partnered…
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Food Democracy in the Making: Designing with Local Food NetworksSebastian Prost, Clara Crivellaro, Andy Haddon, Rob Comber19m
Claims that HCI should adopt food democracy as a frame and tests it by deploying the open‑source Open Food Network platform with field observations and…
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Everybody’s Hacking: Participation and the Mainstreaming of HackathonsNick Taylor, Loraine Clarke19m
Fieldwork across six hackathons finds organizers aiming for engagement and network building more often than working software; outcomes are low‑fi artifacts…
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Do You Think What I Think: Perceptions of Delayed Instant Messages in Computer-Mediated ...Pei-Yun Tu, Chien Wen (Tina) Yuan, Hao-Chuan Wang19m
Seven-day diaries + follow-up interviews with 16 couples (ages 19–33, ~50% long-distance, LINE and Facebook common) show three concrete grounding…
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Repurposing Emoji for Personalised Communication: Why 🍕 means "I love you"Sarah Wiseman, Sandy J.J. Gould20m
A web survey collects 72 usable responses reporting 81 repurposed emoji and shows small groups create persistent private meanings: 41% come from animals and…
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Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental ControlArup Kumar Ghosh, Karla Badillo-Urquiola, Shion Guha, Joseph J. LaViola Jr, Pamela J. Wisniewski22m
Analysis of 736 child reviews from 37 apps (scraped from 29,272 reviews) finds kids overwhelmingly dislike parental control apps, with 76% one-star ratings…
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Educational Game and Intelligent Tutoring System: A Classroom Study and Comparative Design AnalysisYanjin Long, Vincent Aleven21m
Randomized classroom comparison of DragonBox (commercial game) and Lynette (research ITS) assigns 190 seventh–eighth graders to five 42‑minute sessions…
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Streets for People: Engaging Children in Placemaking Through a Socio-technical ProcessSean Peacock, Robert Anderson, Clara Crivellaro20m
A three-stage socio-technical intervention engages 9–10 year olds from two elementary schools through neighbourhood walks, in-class poster/video work, and an…
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Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban ScaleDaniel Gooch, Matthew Barker, Lorraine Hudson, Ryan F. Kelly, Gerd Kortuem, Janet Van Der Linden, Marian Petre, Rebecca Brown, Anna Klis-Davies, Hannah Forbes, Jessica Mackinnon, Robbie Macpherson, Clare Walton21m
A citywide participatory design program in Milton Keynes gathers 4,500 dialogues, ~100 online ideas and 30 competition applications, funds 13 funded projects…
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Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and OpportunitiesFarnaz Irannejad Bisafar, Lina Itzel Martinez, Andrea G. Parker22m
Qualitative study uses semi-structured interviews and three rounds of focus groups with a youth empowerment organization (about 12–15 youth per site paired…
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Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in ...Sabrina Hauser, Ron Wakkary, William Odom, Peter-Paul Verbeek, Audrey Desjardins, Henry W. J. Lin, Matthew A. Dalton, Markus Lorenz Schilling, Gijs de Boer24m
A 25 kg artifact made from ~1,000 sheets of paper on an aluminum chassis hides a motor that moves only 1–2 times per day for under 10 seconds; it is deployed…
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The Theory-Practice Gap as Generative MetaphorJordan Beck, Hamid R. Ekbia19m
Argues that the familiar “theory–practice gap” functions as a generative metaphor that shapes problems and solutions, supports this with a literature tracing…
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Philosophers Living with the Tilting BowlRon Wakkary, Doenja Oogjes, Henry W. J. Lin, Sabrina Hauser20m
A ceramic bowl with embedded electronics tilts unpredictably multiple times daily and six trained philosophers live with it across five households for 12 weeks…
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Imaginary Design Workbooks: Constructive Criticism and Practical ProvocationMark Blythe, Enrique Encinas, Jofish Kaye, Miriam Lueck Avery, Rob McCabe, Kristina Andersen21m
Workshop uses imaginary design workbooks (ambiguous images and an invented script) and Kurt Vonnegut story shapes to generate narratives about home hubs and…
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Intermodulation: Improvisation and Art Practice for HCILaewoo (Leo) Kang, Steven J. Jackson, Phoebe Sengers19m
Argues that collaborative art practice can function as a research method for HCI and demonstrates it with interviews and participant observation of 15…
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Communicating Algorithmic Process in Online Behavioral AdvertisingMotahhare Eslami, Sneha R. Krishna Kumaran, Christian Sandvig, Karrie G. Karahalios22m
Study runs a lab with 32 participants who see real personal ads, an ad explanation view, an algorithm view (Facebook-inferred interests including odd items)…
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Fairness and Accountability Design Needs for Algorithmic Support in High-Stakes Public Sector ...Michael Veale, Max Van Kleek, Reuben Binns21m
An interview study with 27 practitioners across 5 OECD countries finds a practical gap: researchers offer fairness metrics and explainers but operational teams…
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How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy GamesJonathan Dodge, Sean Penney, Claudia Hilderbrand, Andrew Anderson, Margaret Burnett18m
Collected and coded videos of professional shoutcasters and pro matches, then classify where they look using the PEAS framework into Performance Environment…
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Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital ...Susanne Poeller, Max V. Birk, Nicola Baumann, Regan L. Mandryk17m
An experiment with 109 players in 30-minute groups of three in Minecraft social play uses projective coding of implicit motives and coded chat plus peer…
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Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in GamesDaniel L. Gardner, Joshua G. Tanenbaum21m
A census of 200 games released since 2005 codes only playable characters by 30 minutes of play and researcher sight reads, then consults colleagues for…
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Exploring Co-design with Breastfeeding MothersChelsea-Joy Wardle, Mitchell Green, Christine Wanjiru Mburu, Melissa Densmore22m
A mobile app called Milk Matters is built to increase breast‑milk donations with a live donation tracking visualization, a diaper locator, education feed and…
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Enabling the Participation of People with Parkinson’s and their Caregivers in Co-Inquiry around ...Roisin McNaney, John Vines, Andy Dow, Harry Robinson, Heather Robinson, Kate McDonald, Leslie Brown, Peter Santer, Don Murray, Janice Murray, David Green, Peter Wright20m
A 16-month co-inquiry with 16 support-group participants, including 7 core co-researchers, produces a prototype called Parkinson's Radio: edited, community-led…
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A Visual Interaction Cue Framework from Video Game Environments for Augmented RealityKody R. Dillman, Terrance Tin Hoi Mok, Anthony Tang, Lora Oehlberg, Alex Mitchell20m
Paper presents a descriptive framework derived from 49 games analyzed that classifies visual interaction cues along three dimensions: purpose (three tasks…
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Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences ...Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, Michael Weber, Lennart E. Nacke22m
Two studies use The Vanishing of Ethan Carter: a 12-participant mixed-method study comparing Vive VR to a monitor and a 40-participant between-subjects…
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The RAD: Making Racing Games Equivalently Accessible to People Who Are BlindBrian A. Smith, Shree K. Nayar19m
The RAD is an audio interface that uses standard headphones and a gamepad, implemented on a Unity racing template, to let people who are blind race 3D tracks…
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Review of Intrinsic Motivation in Simulation-based Game TestingShaghayegh Roohi, Jari Takatalo, Christian Guckelsberger, Perttu Hämäläinen18m
Systematic review of intrinsic motivation for simulation-based game testing catalogs implementations, search keywords, exclusion criteria and gaps, and…
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Gamification for Self-Tracking: From World of Warcraft to the Design of Personal Informatics SystemsAmon Rapp19m
Four-year reflexive ethnography in World of Warcraft (2012–2016) with daily diaries, hundreds of chat interviews and 36 formal interviews finds that players…
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Empirical Support for a Causal Relationship Between Gamification and Learning OutcomesPaul Denny, Fiona McDonald, Ruth Empson, Philip Kelly, Andrew Petersen21m
Randomized controlled experiment n=701 adds a points system, a badge system, both, or nothing to a Q‑bank used for question generation and self‑testing. Badges…
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Personalizing Persuasive Strategies in Gameful Systems to Gamification User TypesRita Orji, Gustavo F. Tondello, Lennart E. Nacke22m
A large online study with 543 participants uses storyboards and regression modeling to test ten persuasive strategies in gameful health systems. Results show…
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Inferring Loop Invariants through GamificationDimitar Bounov, Anthony DeRossi, Massimiliano Menarini, William G. Griswold, Sorin Lerner18m
A puzzle game shows runtime traces and asks players to enter arithmetic and Boolean expressions; the backend uses counterexample pruning to filter and combine…
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Supporting Meaningful Personal Fitness: the Tracker Goal Evolution ModelJasmin Niess, Paweł W. Wozniak19m
Claims that goals move from internal needs to verbal qualitative goals to concrete numeric goals, supported by interviews (18) and an online survey (162)…
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ThinkActive: Designing for Pseudonymous Activity Tracking in the ClassroomAndrew Garbett, David Chatting, Gerard Wilkinson, Clement Lee, Ahmed Kharrufa21m
A classroom system uses cheap Jammie Me Bounce wristbands, a single base station and pseudonymous avatars (color+animal+number) to collect 6 weeks of step data…
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Activity Tracking in vivoRúben Gouveia, Evangelos Karapanos, Marc Hassenzahl20m
Twelve participants wear chest-mounted cameras plus Fitbits (seven Charge HR, five Flex), producing 184 hours of footage and 244 extracted moments when wrists…
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A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical TurkKotaro Hara, Abigail Adams, Kristy Milland, Saiph Savage, Chris Callison-Burch, Jeffrey P. Bigham21m
Collected via the Chrome Workers plugin from 2,676 workers and 3.8 million HIT records, the study uses temporal clustering (D0/D1) to correct overlap and idle…
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BSpeak: An Accessible Voice-based Crowdsourcing Marketplace for Low-Income Blind PeopleAditya Vashistha, Pooja Sethi, Richard Anderson19m
BSpeak builds an Android, voice-first crowdsourcing marketplace that segments audio, sends short utterances to multiple users, and merges spoken transcriptions…
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Crowdsourcing Rural Network Maintenance and Repair via Network MessagingEsther Jang, Mary Claire Barela, Matt Johnson, Philip Martinez, Cedric Festin, Margaret Lynn, Josephine Dionisio, Kurtis Heimerl20m
A pilot sends SMS alerts to 64 subscribers on a Philippine community cellular network and 24 people (23 analyzed) show up; 22 of 23 identify a dirty solar…
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The Role of Gamification in Participatory Environmental Sensing: A Study In the WildMaria V. Palacin-Silva, Antti Knutas, Maria Angela Ferrario, Jari Porras, Jouni Ikonen, Chandara Chea20m
A field experiment deploys two mobile apps (gamified and non-gamified) to collect lake ice observations from 41 volunteers over 20 days and finds the gamified…
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Voicesetting: Voice Authoring UIs for Improved Expressivity in Augmentative CommunicationAlexander J. Fiannaca, Ann Paradiso, Jon Campbell, Meredith Ringel Morris21m
Built two UIs — an Expressive Keyboard for one- or two-character markup and an advanced Voicesetting Editor for per-word control — that inject emotion, vocal…
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It's a Wrap: Mapping On-Skin Input to Off-Skin DisplaysJoanna Bergstrom-Lehtovirta, Kasper Hornbæk, Sebastian Boring20m
Study maps forearm touches to an AR headset (HoloLens), Apple Watch, and desktop display using OptiTrack motion capture and a cone-like arm model with a 10 mm…
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Breeze: Sharing Biofeedback Through Wearable TechnologiesJérémy Frey, May Grabli, Ronit Slyper, Jessica R. Cauchard20m
Built a neck-worn device called Breeze pendant that measures breathing with an inertial measurement unit and streams live biofeedback. Tests with about 21…
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The Hide and Seek of Workspace: Towards Human-Centric Sustainable ArchitectureHamed S. Alavi, Himanshu Verma, Jakub Mlynar, Denis Lalanne19m
Study of 33 office workers over eight weeks uses Bluetooth bracelets and motion trackers plus 3D visibility models to map occupancy and reveal a very low…
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Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory ...Jérémy Albouys-Perrois, Jérémy Laviole, Carine Briant, Anke M. Brock17m
A multisensory AR prototype combines short‑throw projection, finger tracking, audio output and tactile tokens to let blind and low‑vision students both explore…
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Easy Return: An App for Indoor Backtracking AssistanceGerman Flores, Roberto Manduchi20m
An iPhone app paired with an Apple Watch records indoor routes as sequences of turn directions and step counts using inertial sensors, a step detector and an…
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Accessible Maps for the Blind: Comparing 3D Printed Models with Tactile GraphicsLeona M Holloway, Kim Marriott, Matthew Butler19m
A controlled study with 16 touch readers compares tactile graphics and 3D printed maps of parks and multi-level train stations and finds a strong…
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Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind UsersHernisa Kacorri, Eshed Ohn-Bar, Kris M. Kitani, Chieko Asakawa21m
Study analyzes real-world NavCog 3 deployments with nine blind participants using iPhone 6 and Bluetooth low-energy beacons on three planned routes totaling…
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Calling for a Revolution: An Analysis of IoT ManifestosEster Fritsch, Irina Shklovski, Rachel Douglas-Jones19m
Collected and coded 28 documents (2011–2017) including 28 documents (2011–2017) and eight self‑declared manifestos, the analysis shows a growing proliferation…
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Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday LifeLenneke Kuijer, Elisa Giaccardi18m
Introduces co-performance as a reconceptualization of artificial agency that puts computational artifacts alongside humans within social practice theory…
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The Making of Performativity in Designing [with] Smart Material CompositesBahareh Barati, Elisa Giaccardi, Elvin Karana15m
Argues that smart materials are usefully framed as underdeveloped composites and shows hands-on design tactics that deliberately disrupt affordances to reveal…
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Learning from the Veg Box: Designing Unpredictability in Agency DelegationJhim Kiel M. Verame, Enrico Costanza, Joel E. Fischer, Andy Crabtree, Sarvapali D. Ramchurn, Tom Rodden, Nicholas R. Jennings19m
Eleven UK households (five existing subscribers, six new) take part in entry interviews, a two‑week WhatsApp photo diary and exit interviews to study…
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CodeTalk: Improving Programming Environment Accessibility for Visually Impaired DevelopersVenkatesh Potluri, Priyan Vaithilingam, Suresh Iyengar, Y. Vidya, Manohar Swaminathan, Gopal Srinivasa19m
CodeTalk is a Visual Studio plugin that adds an accessible code summary, a get-context command and configurable audio breakpoints ("talk points") that announce…
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Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for ChildrenAlissa N. Antle, Leslie Chesick, Elgin-Skye McLaren24m
A mobile EEG headset streams signals over Bluetooth to a Unity tablet app; two field studies with 50 children aged 5–10 in Nepal show prototypes are usable and…
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Rich Representations of Visual Content for Screen Reader UsersMeredith Ringel Morris, Jazette Johnson, Cynthia L. Bennett, Edward Cutrell20m
Proposes a taxonomy and six working prototypes (progressive detail, multimedia alt audio, spatial interaction, structured categories, question-and-answer and…
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Assisting Students with Intellectual and Developmental Disabilities in Inclusive Education with ...Hui Zheng, Vivian Genaro Motti19m
WELI is a smartwatch app that sends discreet vibrations and coded prompts from an assistant’s phone to support young adults with intellectual and developmental…
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Nonvisual Interaction Techniques at the Keyboard SurfaceRushil Khurana, Duncan McIsaac, Elliot Lockerman, Jennifer Mankoff20m
SPRITEs reimagines the keyboard as a pixelated 2D surface that maps HTML regions to keyboard edges and uses edge “homing” regions for menus, scrolling and…
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Comparing Computer-Based Drawing Methods for Blind People with Real-Time Tactile FeedbackJens Bornschein, Denise Bornschein, Gerhard Weber20m
A tactile drawing workstation uses a binary pin-matrix display (104×60 pin matrix, ~20 Hz refresh) and four input modes — menu, gesture, freehand stylus…
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Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and EditingDaniel Trindade, André Rodrigues, Tiago Guerreiro, Hugo Nicolau20m
Hybrid-Brailler combines a physical back-mounted 3x3 chorded button grid with touchscreen gestures for editing and uses a custom PCB with an Arduino and…
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Exploring Accessible Smartwatch Interactions for People with Upper Body Motor ImpairmentsMeethu Malu, Pramod Chundury, Leah Findlater21m
Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments Meethu Malu, Pramod Chundury, Leah Findlater CHI '18: ACM CHI…
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Caption Crawler: Enabling Reusable Alternative Text Descriptions using Reverse Image SearchDarren Guinness, Edward Cutrell, Meredith Ringel Morris16m
A browser extension plus an Azure cloud service uses a reverse image search API and a multi‑threaded crawler to fetch captions found elsewhere on the web and…
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How Teens with Visual Impairments Take, Edit, and Share Photos on Social MediaCynthia L. Bennett, Jane E, Martez E. Mott, Edward Cutrell, Meredith Ringel Morris18m
Study of 14 teens (mean age 16.79) with 10 low vision and 4 blind participants shows concrete problems and fixes: magnifying via triple-tap misinterpreted as…
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A Face Recognition Application for People with Visual Impairments: Understanding Use Beyond the LabYuhang Zhao, Shaomei Wu, Lindsay Reynolds, Shiri Azenkot21m
A Facebook Messenger bot called Accessibility Bot on Facebook Messenger runs on Android with TalkBack, uses Facebook’s face‑recognition API and a model tested…
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Understanding the Accessibility of Smartphone Photography for People with Motor ImpairmentsMartez E. Mott, Jane E, Cynthia L. Bennett, Edward Cutrell, Meredith Ringel Morris21m
Survey of 91 responses (46 analyzed) and 12 interviews finds people with motor impairments take photos less often than they want (46% take daily vs 75% who…
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"We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social ...Denae Ford, Kristina Lustig, Jeremy Banks, Chris Parnin19m
A monthlong deployment adds a just-in-time mentor Help Room and collaborative markdown editing to Stack Overflow so novices draft questions with mentors before…
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Share and Share Alike? Social Information and Interaction Style in Coordination of Shared UseKarin Niemantsverdriet, Thomas van de Werff, Harm van Essen, Berry Eggen19m
Three custom interfaces for a shared office lighting system are deployed for 15 weeks over 22 luminaires, logging >1,000 interactions and 17 interviews…
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Phone vs. Tangible in Museums: A Comparative StudyDaniela Petrelli, Sinead O'Brien20m
A museum study deploys smart replicas, a phone app, and smart cards across nine stations with 76 participants and 14,000 logged replica uses; results show…
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On Visual Granularity: Collocated Sales Meeting Interactions in the Machine IndustryMikko Illi, Maria Karyda, Andrés Lucero19m
On Visual Granularity: Collocated Sales Meeting Interactions in the Machine Industry Mikko Illi, Maria Karyda, Andrés Lucero CHI '18: ACM CHI Conference on…
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Presenting The Accessory Approach: A Start-up’s Journey Towards Designing An Engaging Fall ...Trine Møller21m
Claims that an accessory approach—using wardrobe-style ethnography and jewelry-design interns—produces deeper empathic insight and active co-design for a fall…
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No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological ...Oswald Barral, Ilkka Kosunen, Giulio Jacucci20m
25 participants browse a live humorous website while wearing lightweight sensors (22 usable); EEG with a single posterior channel, finger EDA, and 3-lead ECG…
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Tensions of Data-Driven Reflection: A Case Study of Real-Time Emotional BiosensingNoura Howell, Laura Devendorf, Tomás Alfonso Vega Gálvez, Rundong Tian, Kimiko Ryokai17m
A shirt called Ripple is built with thermochromic pinstripes that change over a ten-minute cycle in response to skin conductance; 17 participants wear it 8–20…
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Design for Collaborative Survival: An Inquiry into Human-Fungi RelationshipsJen Liu, Daragh Byrne, Laura Devendorf16m
The project argues for “collaborative survival,” building three field-ready provocations: a data-harvest collar that uses vibration motors to nudge wearers…
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Antibiotic-Responsive Bioart: Exploring DIYbio as a Design Studio PracticeStacey Kuznetsov, Cassandra Barrett, Piyum Fernando, Kat Fowler18m
Converted an HCI studio into a functioning BSL-1 conversion ~$2,000 over two years and runs a five-day course that enrolled seven junior high students. Built…
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Designing the Audience Journey through Repeated ExperiencesSteve Benford, Chris Greenhalgh, Adrian Hazzard, Alan Chamberlain, Maria Kallionpää, David M. Weigl, Kevin R. Page, Mengdie Lin19m
A nonlinear interactive score called Climb! maps 26 scored sections into branching routes and runs on a self‑playing piano plus listening software that detects…
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Reinterpreting Schlemmer’s Triadic Ballet: Interactive Costume for Unthinkable MovementsPavel Karpashevich, Eva Hornecker, Michaela Honauer, Pedro Sanches16m
A modern wire costume with fiber‑optic and LED wiring preserves original hoop sizes and weight, restricts lower‑body movement and prevents classical turns, and…
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How Far Is Up? Bringing the Counterpointed Triad Technique to Digital Storybook AppsBetty Sargeant, Florian 'Floyd' Mueller17m
An iPad storybook app implements the Counterpointed Triad Technique so visuals, audio and text each deliver different narrative strands; the audio narrator…
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Extending Manual Drawing Practices with Artist-Centric Programming ToolsJennifer Jacobs, Joel Brandt, Radomír Mech, Mitchel Resnick26m
Built a visual programming drawing system called Dynamic Brushes that runs on a pressure tablet plus desktop and exposes property mappings and generators…
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Teaching Language to Deaf Infants with a Robot and a Virtual HumanBrian Scassellati, Jake Brawer, Katherine M. Tsui, Setareh Nasihati Gilani, Melissa Malzkuhn, Barbara Manini, Adam Stone, Geo Kartheiser, Arcangelo Merla, Ari Shapiro, David Traum, Laura-Ann Petitto21m
An integrated system combines a 3D-printed Maki robot that cues gaze and attention with a virtual human from photogrammetry and motion capture that produces…
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Inclusive Computing in Special Needs Classrooms: Designing for AllZuzanna Lechelt, Yvonne Rogers, Nicola Yuill, Lena Nagl, Grazia Ragone, Nicolai Marquardt20m
Study uses the Magic Cubes Arduino toolkit and a visual D block language with 11 students (16–19) over six weekly 90‑minute sessions. Making and discovery…
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"Bursting the Assistance Bubble": Designing Inclusive Technology with Children with Mixed Visual ...Oussama Metatla, Clare Cullen22m
A 10-month field study with 25 practitioners and observations of six children (12 hours of lesson video) documents mainstream schooling for 7–16 year olds with…
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Blocks4All: Overcoming Accessibility Barriers to Blocks Programming for Children with Visual ...Lauren R. Milne, Richard E. Ladner20m
Evaluates nine blocks environments and identifies five accessibility barriers for visually impaired children, then tests fixes with one teacher and five…
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Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory ...Yuhang Zhao, Cynthia L. Bennett, Hrvoje Benko, Edward Cutrell, Christian Holz, Meredith Ringel Morris, Mike Sinclair21m
A prototype called Canetroller maps white-cane skills into VR using a wearable programmable brake, a voice-coil vibrotactor and spatial 3D audio to simulate…
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CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in ...Inrak Choi, Eyal Ofek, Hrvoje Benko, Mike Sinclair, Christian Holz20m
A handheld controller called CLAW combines a servo motor plus force sensor and a voice coil at the fingertip to render three modes: grasping, touching, and…
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Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality ...Eric Whitmire, Hrvoje Benko, Christian Holz, Eyal Ofek, Mike Sinclair20m
A handheld VR controller uses an actuated wheel that raises to give contact and spins to render shear, textures, and 3D shapes; hardware is a servo + DC motor…
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A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, ...Yiwei Zhao, Sean Follmer20m
Presents a software method that computes a 3D spatial warp by solving a functional optimization (converted to a PDE) to continuously remap touch between…
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Beyond the Libet Clock: Modality Variants for Agency MeasurementsPatricia I. Cornelio Martinez, Emanuela Maggioni, Kasper Hornbæk, Marianna Obrist, Sriram Subramanian15m
The paper replaces the visual Libet clock with auditory and haptic timing and reports comparable intentional binding across modalities: ~80 ms total binding…
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Your Eyes Tell: Leveraging Smooth Pursuit to Assess Cognitive WorkloadThomas Kosch, Mariam Hassib, Paweł W. Wozniak, Daniel Buschek, Florian Alt24m
The paper examines using smooth pursuit eye movements to infer users' cognitive workload during interaction. The authors ran a user study (N=20) comparing…
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HARK No More: On the Preregistration of CHI ExperimentsAndy Cockburn, Carl Gutwin, Alan Dix22m
Argument that mandatory experimental pre-registration reduces HARKing and strengthens HCI empirical claims, with registries recording hypotheses, methods…
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Evaluation Strategies for HCI Toolkit ResearchDavid Ledo, Steven Houben, Jo Vermeulen, Nicolai Marquardt, Lora Oehlberg, Saul Greenberg17m
Paper analyzes 68 papers (50 from ACM) and claims HCI toolkits need clearer evaluation, categorizing methods into four evaluation types: demonstration, usage…
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InfoNice: Easy Creation of Information GraphicsYun Wang, Haidong Zhang, He Huang, Xi Chen, Qiufeng Yin, Zhitao Hou, Dongmei Zhang, Qiong Luo, Huamin Qu20m
InfoNice is a Power BI plug-in that turns standard charts into data-driven infographics by replacing marks with images, icons or text and controlling inner and…
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DataInk: Direct and Creative Data-Oriented DrawingHaijun Xia, Nathalie Henry Riche, Fanny Chevalier, Bruno De Araujo, Daniel Wigdor21m
DataInk is a pen-and-touch authoring tool that turns hand-drawn graphics into data-driven glyphs by letting users bind visual attributes to fields, iterate…
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Designing Future Social Wearables with Live Action Role Play (Larp) DesignersElena Márquez Segura, James Fey, Ella Dagan, Samvid Niravbhai Jhaveri, Jared Pettitt, Miguel Flores, Katherine Isbister25m
A co-design with live action role play designers produces social wearables: two prototypes (a health LED band with neopixel colors and a motor for heartbeat…
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Investigating the Role of an Overview Device in Multi-Device CollaborationFrederik Brudy, Joshua Kevin Budiman, Steven Houben, Nicolai Marquardt20m
Voyager multi-device tool lets groups of four (40 participants total) plan a trip using three setups: separate overview tablet (4 groups), integrated inset on…
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CommunityCrit: Inviting the Public to Improve and Evaluate Urban Design Ideas through ...Narges Mahyar, Michael R. James, Michelle M. Ng, Reginald A. Wu, Steven P. Dow21m
CommunityCrit is a web and mobile platform that breaks urban design into five micro-activities so participants spend about ten minutes improving or evaluating…
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Group vs Individual: Impact of TOUCH and TILT Cross-Device Interactions on Mixed-Focus CollaborationLeila Homaeian, Nippun Goyal, James R. Wallace, Stacey D. Scott20m
Built a cross-device system with a shared tabletop map of the Canadian Arctic and personal tablets linked by an ROI bounding box; two interaction techniques…
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Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive ...Zhicheng Liu, John Thompson, Alan Wilson, Mira Dontcheva, James Delorey, Sam Grigg, Bernard Kerr, John Stasko20m
A system called Data Illustrator augments vector design tools by letting designers draw shapes first and apply lazy data binding later, using repeat/partition…
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Considering Agency and Data Granularity in the Design of Visualization ToolsGonzalo Gabriel Méndez, Miguel A. Nacenta, Uta Hinrichs18m
Comparing hands-on Evolver and attribute-driven Tableau through workshops yields 17 unique ideas grouped into eight types and three solution families…
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Making Problems in Design Research: The Case of Teen Shoplifters on TumblrEnrique Encinas, Mark Blythe, Shaun Lawson, John Vines, Jayne Wallace, Pam Briggs19m
Analysis of 1,000+ posts from 15 profiles scraped from Tumblr over one month uses inductive thematic analysis to surface three problem framings and…
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Paragon: An Online Gallery for Enhancing Design Feedback with Visual ExamplesHyeonsu B. Kang, Gabriel Amoako, Neil Sengupta, Steven P. Dow17m
Paragon gallery presents a concrete system and two online studies showing that novice reviewers who attach visual examples produce longer, more specific…
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Parody in Place: Exposing Socio-spatial Exclusions in Data-Driven Maps with Design ParodySarah E. Fox, Meredith Lampe, Daniela K. Rosner20m
A fictional studio called Dork Posters generates typographic city maps by querying Yelp, Zillow and car2go APIs, combining neighborhood shapefiles with a…
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Using Co-Design to Examine How Children Conceptualize Intelligent InterfacesJulia Woodward, Zari McFadden, Nicole Shiver, Amir Ben-hayon, Jason C. Yip, Lisa Anthony22m
Co-design with seven children ages 7–12 and 11 adults runs across four scaffolded co-design sessions (279 minutes of video, 308 child utterances) using…
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Making as Expression: Informing Design with People with Complex Communication Needs through Art ...Amanda Lazar, Jessica L. Feuston, Caroline Edasis, Anne Marie Piper16m
22 interviews and two years of fieldwork in a residential setting produce concrete design lessons: art therapy treats art supplies as materials as language…
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Visual ODLs: Co-Designing Patient-Generated Observations of Daily Living to Support Data-Driven ...Matthew K. Hong, Udaya Lakshmi, Thomas A. Olson, Lauren Wilcox21m
A visual library of 72 pictograms and a 4x3 storyboard template is co-designed with 13 teen–parent pairs (11 solid tumors, 2 sickle cell) to elicit…
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Common Barriers to the Use of Patient-Generated Data Across Clinical SettingsPeter West, Max Van Kleek, Richard Giordano, Mark J. Weal, Nigel Shadbolt20m
A literature review filters 1,218 hits down to 22 papers and semi-structured interviews involve 13 clinicians across cardiology, mental health, general…
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Back to Analogue: Self-Reporting for Parkinson's DiseaseJulio Vega, Samuel Couth, Ellen Poliakoff, Sonja Kotz, Matthew Sullivan, Caroline Jay, Markel Vigo, Simon Harper21m
An iterative comparison of four electronic prototypes (Bluetooth buttons, NFC cube, micro:bit) and a paper diary finds the paper solution wins for daily…
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Convey: Exploring the Use of a Context View for ChatbotsMohit Jain, Ramachandra Kota, Pratyush Kumar, Shwetak N. Patel20m
Adds a persistent context window above the chat that shows both inferred vs assumed context values (e.g., product, size, price range) and lets users edit them…
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Let’s Talk About Race: Identity, Chatbots, and AIAri Schlesinger, Kenton P. O'Hara, Alex S. Taylor20m
Claim: chatbots fail at race-talk because biased corpora, syntax-focused NLP, and opaque ML strip away context. Evidence: a Microsoft chatbot Zo responded…
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Supporting Workplace Detachment and Reattachment with Conversational IntelligenceAlex C. Williams, Harmanpreet Kaur, Gloria Mark, Anne Loomis Thompson, Shamsi T. Iqbal, Jaime Teevan21m
SwitchBot is a text-only Skype bot that runs structured start/end-of-day dialogues; a crowdsourced validation with 108 workers and a 14-day field trial with 34…
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A Bot is Not a Polyglot: Designing Personalities for Multi-Lingual Conversational AgentsAndreea Danielescu, Gwen Christian20m
A wearable running/cycling coach is launched as glasses with embedded mic, earbuds and a companion app and shipped in five languages; the main claim is that…
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Voice Interfaces in Everyday LifeMartin Porcheron, Joel E. Fischer, Stuart Reeves, Sarah Sharples20m
Five families get an Amazon Echo for a month while a conditional voice recorder (CVR) saves the minute before and after interactions; researchers collect 833…
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PokeRing: Notifications by Poking Around the FingerSeungwoo Je, Minkyeong Lee, Yoonji Kim, Liwei Chan, Xing-Dong Yang, Andrea Bianchi18m
A 3D‑printed smart ring with small solenoids pokes eight equidistant spots around the index finger’s proximal phalanx and is evaluated across three studies…
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Jetto: Using Lateral Force Feedback for Smartwatch InteractionsJun Gong, Da-Yuan Huang, Teddy Seyed, Te Lin, Tao Hou, Xin Liu, Molin Yang, Boyu Yang, Yuhan Zhang, Xing-Dong Yang17m
A wristwatch prototype called Jetto prototype uses an air-jet pneumatic nozzle and a 3.5" TFT with two gear motors and IR encoders to generate localized…
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Exploring Multimodal Watch-back Tactile Display using Wind and VibrationYoungbo Aram Shim, Jaeyeon Lee, Geehyuk Lee22m
A wrist-mounted prototype stacks a small fan and an LRA to deliver wind and vibration on the same 40 mm watch back, and four experiments test individual…
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Understanding the Uncertainty in 1D Unidirectional Moving Target SelectionJin Huang, Feng Tian, Xiangmin Fan, Xiaolong (Luke) Zhang, Shumin Zhai19m
Paper presents a ternary-Gaussian model for endpoint distributions in 1D unidirectional moving-target pointing and fits mu and sigma as functions of target…
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Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented RealityMikko Kytö, Barrett Ens, Thammathip Piumsomboon, Gun A. Lee, Mark Billinghurst22m
System evaluates head and eye multimodal pointing implemented on a HoloLens with a Pupil eye tracker and tested with 12 participants on eight directions and…
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Point-and-Shake: Selecting from Levitating Object DisplaysEuan Freeman, Julie Williamson, Sriram Subramanian, Stephen A. Brewster18m
A prototype acoustic levitation rig uses facing ultrasound transducers to hold ~2 mm polystyrene beads and moves them for feedback; selection uses ray-cast…
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Rolling-Menu: Rapid Command Selection in Toolbars Using Roll Gestures with a Multi-DoF MouseEmmanuel Dubois, Marcos Serrano, Mathieu Raynal21m
Rolling-Menu uses the Roly-Poly Mouse and a Wacom touch surface to select toolbar items by roll gestures, activating at either ~12° or ~37° and freezing the…
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You Watch, You Give, and You Engage: A Study of Live Streaming Practices in ChinaZhicong Lu, Haijun Xia, Seongkook Heo, Daniel Wigdor20m
Mixed-method study of Chinese live streaming reports an online survey of 527 survey respondents and 14 interviews, finding users watch 7.2 hours/week and about…
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Support for Social and Cultural Capital Development in Real-time Ridesharing ServicesVaishnav Kameswaran, Lindsey Cameron, Tawanna R. Dillahunt15m
Two linked qualitative studies (13 Uber drivers, 13 Uber riders; rider diary with $75 Uber credit) show rides produce informational, emotional and instrumental…
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Webcam Covering as Planned BehaviorDominique Machulettz, Stefan Laube, Rainer Böhme18m
Field observations of 180 laptop users in public places plus questionnaires model behavior using the Theory of Planned Behavior and analyzed with Partial Least…
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Gender Recognition or Gender Reductionism? The Social Implications of Automatic Gender ...Foad Hamidi, Morgan Klaus Scheuerman, Stacy M. Branham27m
Researchers conduct 13 interviews with transgender and non-binary participants (including three technologists) and find overwhelmingly negative reactions to…
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Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian InteractionKarthik Mahadevan, Sowmya Somanath, Ehud Sharlin21m
A participatory design yields 34 candidate interfaces and leads to four prototypes implemented on a Segway and a car; 20 participants (10 indoor Segway, 10…
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Feel the Movement: Real Motion Influences Responses to Take-over Requests in Highly Automated ...Shadan Sadeghian Borojeni, Susanne C.J. Boll, Wilko Heuten, Heinrich H. Bülthoff, Lewis Chuang20m
A moving-base simulator cabin on an eight-DOF robot arm runs trials where participants do a reading span task and respond to audio-visual takeover requests by…
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What makes an automated vehicle a good driver? Exploring lane change announcements in dense ...Nina Kauffmann, Franz Winkler, Mark Vollrath17m
A fixed-base driving simulator study with N = 66 in Germany manipulates lateral offset (three levels including 0.75 m offset) and duration of lateral movement…
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Time-Turner: Designing for Reflection and Remembrance of Moments in the HomeSamarth Singhal, Carman Neustaedter, William Odom, Lyn Bartram, Yasamin Heshmat19m
Time-Turner is an always-on video capture system paired with three interactive drink coasters that display month/day/hour activity and play year‑old clips…
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A Case for Design Localization: Diversity of Website Aesthetics in 44 CountriesManuel Nordhoff, Tal August, Nigini A. Oliveira, Katharina Reinecke19m
Large-scale analysis of the top 2,000 sites in 44 countries (about 80,901 screenshots) uses OpenCV-derived metrics to quantify colorfulness, saturation, visual…
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Exploring End User Programming Needs In Home AutomationDaniel Gooch, Matthew Barker, Lorraine Hudson, Ryan F. Kelly, Gerd Kortuem, Janet Van Der Linden, Marian Petre, Rebecca Brown, Anna Klis-Davies, Hannah Forbes, Jessica Mackinnon, Robbie Macpherson, Clare Walton20m
Contextual inquiry runs for one week in 12 households, 18 participants using paper prototypes and yields 249 use cases, 129 modeled with ~70% of models about…
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A Study of Urban Heat: Understanding the Challenges and Opportunities for Addressing Wicked ...Stacey Kuznetsov, Martin Tomitsch22m
Frames urban heat as a wicked problem and claims HCI can help by building systems to share hybrid data and foster cross-stakeholder discourse. Research uses…
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“Play PRBLMS”: Identifying and Correcting Less Accessible Content in Voice InterfacesAaron Springer, Henriette Cramer17m
A prototype Spotify voice interface on mobile exposes tracks that are popular by streams but rarely found by voice queries; anomaly detection divides streams…
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Designing Pronunciation Learning Tools: The Case for Interactivity against Over-EngineeringSean Robertson, Cosmin Munteanu, Gerald Penn17m
Researchers embed a pronunciation error detector in a Wizard of Oz paired role-play with 36 absolute-beginner French learners and compare three conditions…
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Exploring the Role of Conversational Cues in Guided Task Support with Virtual AssistantsAlexandra Vtyurina, Adam Fourney17m
A Wizard of Oz study has participants cook a spice rub for corn while interacting with a simulated voice agent; 10 participants take about 7 minutes on average…
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Single or Multiple Conversational Agents? An Interactional Coherence ComparisonAna Paula Chaves, Marco Aurelio Gerosa25m
A 24‑participant Wizard of Oz study tests three domain bots (shopping, nature, culture) under two conditions: one meta‑bot vs. three visible bots. Conversation…
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CatAR: A Novel Stereoscopic Augmented Reality Cataract Surgery Training System with Dexterous ...Yu-Hsuan Huang, Hao-Yu Chang, Wan-ling Yang, Yu-Kai Chiu, Tzu-Chieh Yu, Pei-Hsuan Tsai, Ming Ouhyoung17m
A stereoscopic video see-through AR system is built that lets trainees use real forceps with instrument tips tracked to 20 µm tip accuracy using 2 infrared…
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Beagle: Automated Extraction and Interpretation of Visualizations from the WebLeilani Battle, Peitong Duan, Zachery Miranda, Dana Mukusheva, Remco Chang, Michael Stonebraker19m
Beagle automatically crawls the web for SVG visualizations, extracting about 41,000 visualizations from five repositories using an SVG island crawl strategy…
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The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan AfricaChristopher Csikszentmihalyi, Jude Mukundane, Gemma F. Rodrigues, Daniel Mwesigwa, Michelle Kasprzak24m
A wide survey of 116 interviews across 26 countries finds that political economy—telco monopolies, international investors, race, and limited…
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Modern Bereavement: A Model for Complicated Grief in the Digital AgeAnna N. Baglione, Maxine M. Girard, Meagan Price, James Clawson, Patrick C. Shih19m
Survey of 99 respondents and 11 interviews (all women, nine suicide-loss survivors) maps a five-phase model for prolonged grief: Fog, Isolation, Exploration…
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Stitching Infrastructures to Facilitate Telemedicine for Low-Resource EnvironmentsRajesh Chandwani, Neha Kumar20m
A long-running telemedicine program links a Lucknow super-specialty center to three Orissa medical colleges for follow-ups, using audio/video consults plus…
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Insert Needle Here! A Custom Display for Optimized Biopsy Needle PlacementAnke V. Reinschluessel, Marc Herrlich, Tanja Döring, Mark Vangel, Clare Tempany, Rainer Malaka, Junichi Tokuda18m
A sheet of electroluminescent screen-printed display is embedded behind a standard 210‑hole MRI needle template and wired to planning software so the exact…
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Lost in Migration: Information Management and Community Building in an Online Health CommunityDrashko Nakikj, Lena Mamykina21m
A 30,000‑member diabetes forum migrates from one off‑the‑shelf platform to another and finds improved search and tagging and faster content tracking that…
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A Visual Interaction Framework for Dimensionality Reduction Based Data ExplorationMarco Cavallo, Çağatay Demiralp21m
Proposes a concrete interaction layer for dimensionality reduction that lets users change inputs and see outputs (forward projection), or push points in the…
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In the Eye of the Student: “An Intangible Cultural Heritage Experience, with a Human-Computer ...Danilo Giglitto, Shaimaa Lazem, Anne Preston16m
A UK–Egypt summer school runs an eight‑day course using the Double Diamond design process and ethnographic methods plus student Google Forms and diaries to…
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Building Momentum: Scaling up Change in Community OrganizationsAksel Biørn-Hansen, Maria Håkansson18m
A qualitative study of 10 community organizations in Gothenburg identifies three practical stages of scaling: sustaining, growing, spreading, each with…
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Revisiting “Hole in the Wall” Computing: Private Smart Speakers and Public Slum SettingsSimon Robinson, Jennifer Pearson, Shashank Ahire, Rini Ahirwar, Bhakti Bhikne, Nimish Maravi, Matt Jones26m
Design workshops in Dharavi lead to a deployed Wizard of Oz probe—a weatherproof box with a Bluetooth speaker and mic linked to a phone and hidden human…
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Identification of Imminent Suicide Risk Among Young Adults using Text MessagesAlicia L. Nobles, Jeffrey J. Glenn, Kamran Kowsari, Bethany A. Teachman, Laura E. Barnes20m
Study recruits 26 participants and extracts ~500,000 outgoing texts, with ~140,000 messages labeled as depression or suicidality, aggregated into 528…
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Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral TherapyJessica Schroeder, Chelsey Wilkes, Kael Rowan, Arturo Toledo, Ann Paradiso, Mary Czerwinski, Gloria Mark, Marsha M. Linehan19m
Pocket Skills is a mobile web app that uses a scripted conversational agent and DBT modules (mindfulness, emotion regulation, distress tolerance, addiction)…
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“Protection on that Erection?”: Discourses of Accountability & Compromising Participation in ...Matthew Wood, Andrew Garbett, Kellie Morrissey, Peter Hopkins, Madeline Balaam23m
A location‑based review app called Condom Token Finder is built from an “app movement” process but a user‑voted title, Protection on that Erection, is vetoed…
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Designing for Diabetes Decision Support Systems with Fluid Contextual ReasoningDmitri S. Katz, Blaine A. Price, Simon Holland, Nicholas Sheep Dalton17m
Two studies (qualitative plus a survey n=192) find dual-process models miss a middle mode and propose Fluid Contextual Reasoning: people stack and tweak…
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Drunk User Interfaces: Determining Blood Alcohol Level through Everyday Smartphone TasksAlex Mariakakis, Sayna Parsi, Shwetak N. Patel, Jacob O. Wobbrock23m
A smartphone system called the DUI app implements five tasks (typing, swiping a 3x3 passcode, PPG heart-rate hold, simple and choice reaction task) plus…
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Pentelligence: Combining Pen Tip Motion and Writing Sounds for Handwritten Digit RecognitionMaximilian Schrapel, Max-Ludwig Stadler, Michael Rohs16m
Pentelligence is a USB-wired pen that logs IMU motion, a shaft microphone (Hilbert envelopes), and a binary contact sensor, feeds mean-filtered motion (150…
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Making the News: Digital Creativity Support for JournalistsNeil Maiden, Konstantinos Zachos, Amanda Brown, George Brock, Lars Nyre, Aleksander Nygård Tonheim, Dimitris Apsotolou, Jeremy Evans20m
A newsroom sidebar called INJECT integrates a Google Docs/CMS add-on with a creative search engine indexing 5 million+ indexed stories from 300 RSS sources…
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Introducing Transient Gestures to Improve Pan and Zoom on Touch SurfacesJeff Avery, Sylvain Malacria, Mathieu Nancel, Géry Casiez, Edward Lank20m
Introduces transient bookmarks: put a non-dominant finger down to save the current view, perform pan/zoom/annotation, then lift to snap back. Prototype runs on…
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Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect ...Axel Antoine, Sylvain Malacria, Géry Casiez19m
A hardware+software prototype embeds a high-frequency accelerometer into a mouse (Arduino Leonardo bridge) and predicts pointer position with a second-order…
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Pulp Nonfiction: Low-Cost Touch Tracking for PaperYang Zhang, Chris Harrison19m
A low-cost system implements electric field tomography under ordinary printer paper using a $10 sensing board and etched copper traces or carbon-loaded…
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El Paquete Semanal: The Week's Internet in HavanaMichaelanne Dye, David Nemer, Josiah Mangiameli, Amy S. Bruckman, Neha Kumar18m
Fieldwork across five phases over two years with 53 interviews documents a pervasive offline internet in Havana: a one-terabyte weekly package sold for $2–$5…
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P2PSTORY: Dataset of Children as Storytellers and Listeners in Peer-to-Peer InteractionsNikhita Singh, Jin Joo Lee, Ishaan Grover, Cynthia Breazeal19m
Dataset of 5–6 year olds records 18 children across 58 dyads with synchronized video from three cameras and a high-quality mic and storybook prompts…
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Using Animation to Alleviate Overdraw in Multiclass Scatterplot MatricesHelen Chen, Sophie Engle, Alark Joshi, Eric D. Ragan, Beste F. Yuksel, Lane Harrison18m
A browser prototype continuously redraws points in multiclass SPLOMs so overlapping locations flicker, using a flickering redraw animation loop; a controlled…
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Falling for Fake News: Investigating the Consumption of News via Social MediaMartin Flintham, Christian Karner, Khaled Bachour, Helen Creswick, Neha Gupta, Stuart Moran19m
Survey data from 309 participants finds 66% regularly get news via Facebook, 37% report encountering a story they first believed then later found fake, and 46%…
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Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and ...Giuseppe Desolda, Carmelo Ardito, Maristella Matera20m
Introduces a formal model with new operators to combine multiple events and conditions and to specify temporal and spatial constraints on rule activation…
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A Trip to the Moon: Personalized Animated Movies for Self-reflectionFengjiao Peng, Veronica Crista LaBelle, Emily Christen Yue, Rosalind W. Picard22m
A Unity pipeline turns one week of self-reported mood and behavior (sleep, exercise, stress, social, purpose) into a short polygon dog animated movie using…
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Text in Talk: Lightweight Messages in Co-Present InteractionBarry Brown, Kenton P. O'Hara, Moira Mcgregor, Donald Mcmillan20m
A corpus of 170 hours of video from 15 iPhone users (seven days each) captures screen activity plus ambient audio and shows that over 40% of activity was…
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A Unified Model for User Identification on Multi-touch Surfaces. A Survey and Meta-analysis.Ahmed Kharrufa, Thomas Ploetz, Patrick Olivier15m
Presents a validated survey of 24+ multi-touch identification systems and a unified model that classifies approaches into 5 identification categories (camera…
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The Context of College Students’ Facebook Use and Academic Performance: An Empirical StudyYiran Wang, Gloria Mark20m
Fifty college students use an installed browser extension Rose for one week to log Facebook metadata and receive 3–4 automatic pre-Facebook experience samples…
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Quantifying the Changeable Self: The Role of Self-Tracking in Coming to Terms With and Managing ...Mark Matthews, Elizabeth Murnane, Jaime Snyder20m
A qualitative study of 10 people with bipolar disorder reports that manual and clinician-led tools coexist with ad hoc tech: a custom Excel tracker built to…
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Personality Depends on The Medium: Differences in Self-Perception on SnapChat, Facebook and OfflineLee Taber, Steve Whittaker19m
Two mixed-methods studies with 148 participants use a 44-item Big Five inventory plus semi‑structured interviews to show platform-specific shifts: Facebook…
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An Eye For Design: Gaze Visualizations for Remote Collaborative WorkSarah D'Angelo, Darren Gergle19m
Researchers build three gaze displays (a heat map, a shared area, and a path visualization) plus a no-visual baseline and test them with low-cost eye trackers…
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Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And ...Izdihar Jamil, Calkin Suero Montero, Mark Perry, Kenton P. O'Hara, Abhijit Karnik, Kaisa Pihlainen, Mark T. Marshall, Swathi Jha, Sanjay Gupta, Sriram Subramanian19m
Study deploys custom FTIR multi-touch tabletops in three countries (India, the UK, Finland), with 2–6 children per group doing curriculum-based concept maps…
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Experiential Augmentation: Uncovering The Meaning of Qualitative Visualizations when Applied to ...Dixon Lo, Dan Lockton, Stacie Rohrbach23m
Study uses mocked-up images and short videos (about 30 mostly graduate participants) to test six augmentations—float, sink, rigidity loss, opacity, color loss…
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Announcing Pregnancy Loss on Facebook: A Decision-Making Framework for Stigmatized Disclosures ...Nazanin Andalibi, Andrea Forte21m
Interviews with 27 U.S. women who experienced pregnancy loss produce a decision-making framework that lists societal, network, self, audience…
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