Madison Klarkowski
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- CHI PLAY3 editions2020–2024
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| title | conference | date |
|---|---|---|
| Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their P... | CHI PLAY 2024 | 2024-10-14 |
Lab sessions collect psychophysiological signals (webcam facial expressions, eye tracker, ear‑clip PPG heart rate, forearm GSR) while 68 participants aged 7–13… | ||
| Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon | CHI PLAY 2024 | 2024-10-14 |
An online experiment with N=144 uses a logged clone of Super Hexagon (single level) plus a stress induction (PASAT-C) or a low‑intensity bubble‑popping control… | ||
| Exploring the Role of Action Mechanics in Game-Based Stress Recovery | CHI PLAY 2024 | 2024-10-14 |
Sixty participants undergo a stress induction then play a modded Risk of Rain 2 for 15 minutes across three conditions: Combat-Required, Combat-Optional… | ||
| Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework | CHI PLAY 2024 | 2024-10-14 |
Builds Space Oddity, a shoot 'em up that embeds a concrete framework of self-efficacy elements and tests them in a between‑subjects experiment with 66 players… | ||
| Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play | CHI PLAY 2023 | 2023-10-10 |
Paper formalizes social awareness as a distinct design dimension for biofeedback-driven multiplayer games and surveys prior work to ground that claim, citing… | ||
| Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports... | CHI PLAY 2023 | 2023-10-10 |
Systematic review follows PRISMA and synthesizes N=32 papers (13 on situations that elicit emotion, 15 on regulation, 4 on technical interventions) and claims… | ||
| Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environ... | CHI PLAY 2023 | 2023-10-10 |
959 players are randomly shown 10 positive or 10 negative chat screenshots and asked to rate representativeness and explain their reactions. Players rate toxic… | ||
| "Let’s Get Physiological, Physiological!": A Systematic Review of Affective Gaming | CHI PLAY 2020 | 2020-11-02 |
Systematic review of 162 papers (from 52,834 hits) claims affective gaming is nascent but promising and introduces the affective game loop to classify how… | ||
| Risking Treasure: Testing Loss Aversion in an Adventure Game | CHI PLAY 2020 | 2020-11-02 |
Built a 2D Zelda-like game Small Adventure (Unity) with 18 wager decision points using in-game gold and 50% chance bets at varied win:loss ratios. Players… | ||
| Video Game Selection Procedures For Experimental Research | CHI 2018 | 2018-04-21 |
Proposes two concrete selection procedures: a database-driven PGMS metadata search that uses online sources (GameFAQs, Metacritic) and empirical PX work to… | ||
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