~/talk

Video Game Selection Procedures For Experimental Research

Talkat CHI 2018 · 2018-04-21..04-26
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Proposes two concrete selection procedures: a database-driven PGMS metadata search that uses online sources (GameFAQs, Metacritic) and empirical PX work to filter by platform, genre and use Metacritic quality scores, and a generative MDA mapping method that translates desired player-experience aesthetics into mechanics and dynamics to brainstorm candidates. Reports and example shortlists demonstrate the methods narrow thousands of Steam releases (noting 40% of 2017 Steam releases swell the pool) and improve reproducible reporting, while acknowledging no single “perfect” game emerges.

AI-written summary · about

  1. 0:00Why video game selection matters
  2. 1:10Lack of existing selection methods
  3. 3:43Shortlisting plausible games
  4. 5:33Metadata schema method
  5. 8:56MDA framework explained
  6. 11:27Example study using MDA
  7. 16:35Key principles for selection
  8. 17:38Q&A on reporting and models
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