Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences ...
summary
Two studies use The Vanishing of Ethan Carter: a 12-participant mixed-method study comparing Vive VR to a monitor and a 40-participant between-subjects audio-manipulation that removes music, ambient noise, or both. Results show VR shifts attention to sensory exploration while desktop players focus on puzzle progression, and surprisingly adding or removing background music and ambience in VR produces no consistent change in engagement, immersion, or emotion. Recommendations: provide basic feedback (voice/effects), design for exploration, avoid forced camera moves, and account for novice VR use and motion sickness.
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chapters (11)
- 0:00Introduction to audio research
- 1:08Audio's role in immersion
- 3:41Research question and studies
- 5:45First study setup
- 7:08First study results
- 9:35Qualitative differences in VR
- 11:21Second study on audio types
- 13:28Second study findings
- 15:35Design guidelines for VR audio
- 17:35Discussion and limitations
- 19:20Q&A session
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