~/talk

Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform

Talkat CHI 2018 · 2018-04-21..04-26· [ux-and-product-design]
name:Beibin Li
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name:Minah Kim
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name:Yawen Luo
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name:Quan Wang
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name:Mary Best
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An iPad app implements three mini-games (shifting, go/no‑go, memory) to probe executive function using social (real faces) and non‑social cues; 65 children play it with 65 children, 3 dropouts and recorded touch, timestamps and built‑in accelerometer/gyroscope. Results show ASD participants make more rule errors, social inhibition accuracy ≈92% vs non‑social ≈75%, short‑term memory stronger for non‑social cues, significant correlations with IQ/clinical scores, and movement variance linked to repetitive behavior (pilot n≈10).

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 3:19Designing the mobile game
  3. 5:47Redesigning for usability
  4. 8:15Study results and findings
  5. 11:49Clinical tool correlations
  6. 13:15Sensor data insights
  7. 14:41Future directions and summary
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