Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory ...
summary
A prototype called Canetroller maps white-cane skills into VR using a wearable programmable brake, a voice-coil vibrotactor and spatial 3D audio to simulate hits, sweeps and surface textures. It shortens the physical cane (making the controller heavier and without floor contact) but preserves constant contact, two-point touch and trailing techniques. A user study with nine legally blind cane users shows feasibility: 8 of 9 locate all indoor objects and 6 of 9 cross a virtual street unassisted, demonstrating practical promise with remaining realism limitations.
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chapters (6)
- 0:00Research motivation
- 2:39Formative study and design
- 6:16Controller hardware and feedback
- 12:26User study and evaluation
- 16:17Conclusion and future work
- 16:57Q&A session
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