~/talks

Christian Holz

what they talk about

all 12 in the filters

where they keep going back

  • UIST6 editions2015–2025
  • CHI2 editions2016–2018

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titleconferencedate
Efficient Visual Appearance Optimization by Learning from Prior PreferencesUIST 20252025-09-28
Meta-PO integrates preferential Bayesian optimization with meta-learning, stores prior users' surrogate models and uses similarity-weighted acquisition…
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Preference-Guided Multi-Objective UI AdaptationUIST 20252025-09-28
A system infers ranked user preferences from a few manual element moves (smoothed with a triangular moving average), maps ranks to high/mid/low priority…
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AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple ...UIST 20212021-10-10
AirConstellations is a platform that retrofits off‑the‑shelf mounts with low‑cost sensors to create 2–5 armatures that track device pose in 7DoF and enable…
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TouchPose: Hand Pose Prediction, Depth Estimation, and Touch Classification from Capacitive ImagesUIST 20212021-10-10
A multi-task convolutional model TouchPose learns to reconstruct a 3D hand skeleton, predict depth maps, and classify touch from low-resolution capacitive…
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SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented RealityUIST 20212021-10-10
SoundsRide mixes recorded songs to align high-contrast music events with route affordances by 1) estimating ETAs to annotated GPS events, 2) fusing those ETAs…
Talk
CoolMoves: User Motion Accentuation in Virtual RealityUbiComp 20212021-09-21
System synthesizes expressive full-body avatar motion from only headset and hand tracking by matching user cues to a mocap repository, using a nearest-neighbor…
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Omni: Volumetric Sensing and Actuation of Passive Magnetic Tools for Dynamic Haptic FeedbackUIST 20202020-10-20
A self-contained bench-sized device tracks and pushes a passive handheld tool that contains only a small permanent magnet, using an iron-core 3 DoF spherical…
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Haptic PIVOT: On-Demand Handhelds in VRUIST 20202020-10-20
A wrist‑worn prototype called PIVOT mounts on a forearm cuff and uses a single actuated hinge to pivot a generic handle into the palm on demand, combining…
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SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and TimeUIST 20202020-10-20
SurfaceFleet is a Windows C#/WPF reference implementation and toolkit that decouples UI elements and state via Azure so floating Applets and Portfolios sync…
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Tilt-Responsive Techniques for Digital Drawing BoardsUIST 20202020-10-20
Prototypes on a Microsoft Surface Studio use an accelerometer to map continuous tilt to app behavior, e.g., replaying recorded UI frames proportional to angle…
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CapstanCrunch: A Haptic VR Controller with User-supplied Force FeedbackUIST 20192019-10-20
A palm-grounded handheld controller uses a capstan-plus-cord brake driven by a small motor and twisted-string actuator to magnify motor force (≈×40) and render…
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Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain SightUIST 20192019-10-20
Mise-Unseen uses eye tracking plus models of attention, intention and spatial memory to covertly swap or alter objects in the user’s field of view. Built…
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DreamWalker: Substituting Real-World Walking Experiences with a Virtual RealityUIST 20192019-10-20
System that fuses dual-band GPS, inside-out tracking, and dual RGBD cameras plus GPU processing to position users to centimeter-scale, detect…
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Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory ...CHI 20182018-04-21
A prototype called Canetroller maps white-cane skills into VR using a wearable programmable brake, a voice-coil vibrotactor and spatial 3D audio to simulate…
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CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in ...CHI 20182018-04-21
A handheld controller called CLAW combines a servo motor plus force sensor and a voice coil at the fingertip to render three modes: grasping, touching, and…
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Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality ...CHI 20182018-04-21
A handheld VR controller uses an actuated wheel that raises to give contact and spins to render shear, textures, and 3D shapes; hardware is a servo + DC motor…
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NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual ...UIST 20162016-10-16
Handheld controllers physically render fingertip shape and force using two designs: NormalTouch is a tiltable, extrudable platform driven by three micro-servos…
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Pre-Touch Sensing for Mobile InteractionCHI 20162016-05-07
A prototype self-capacitance touchscreen (Fogale-style) senses fingers hovering and grip around edges, not just taps. An ad-lib interface fades controls in…
Talk
Tracko: Ad-hoc Mobile 3D Tracking Using Bluetooth Low Energy and Inaudible Signals ...UIST 20152015-11-08
An ad-hoc system fuses BLE RSSI lookup table calibration, inaudible stereo chirps for inter-device time-of-flight, and inertial sensing with a Kalman filter to…
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Biometric Touch Sensing: Seamlessly Augmenting Each Touch with Continuous AuthenticationUIST 20152015-11-08
Continuous authentication embeds a biometric ID into every touch by modulating wrist bioimpedance onto the body and letting commodity touchscreens read it. A…
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