Eyal Ofek
where else to find them
no profile links on file
what they talk about
all 7 in the filters
where they keep going back
on a stage with
all 32 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple ... | UIST 2021 | 2021-10-10 |
AirConstellations is a platform that retrofits off‑the‑shelf mounts with low‑cost sensors to create 2–5 armatures that track device pose in 7DoF and enable… | ||
| X-Rings: A Hand-mounted 360 Degree Shape Display for Grasping in Virtual Reality | UIST 2021 | 2021-10-10 |
A hand-mounted stack of motor-driven expandable rings physically renders radially symmetric, graspable surfaces using 5.7–7.7 cm rings with up to 15 N per… | ||
| HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots | UIST 2021 | 2021-10-10 |
HapticBots builds a swarm of tabletop shape-changing robots that move and extend metal-tape reels to render on-demand touch points and continuous surfaces in… | ||
| CoolMoves: User Motion Accentuation in Virtual Reality | UbiComp 2021 | 2021-09-21 |
System synthesizes expressive full-body avatar motion from only headset and hand tracking by matching user cues to a mocap repository, using a nearest-neighbor… | ||
| Haptic PIVOT: On-Demand Handhelds in VR | UIST 2020 | 2020-10-20 |
A wrist‑worn prototype called PIVOT mounts on a forearm cuff and uses a single actuated hinge to pivot a generic handle into the palm on demand, combining… | ||
| CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback | UIST 2019 | 2019-10-20 |
A palm-grounded handheld controller uses a capstan-plus-cord brake driven by a small motor and twisted-string actuator to magnify motor force (≈×40) and render… | ||
| Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight | UIST 2019 | 2019-10-20 |
Mise-Unseen uses eye tracking plus models of attention, intention and spatial memory to covertly swap or alter objects in the user’s field of view. Built… | ||
| DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality | UIST 2019 | 2019-10-20 |
System that fuses dual-band GPS, inside-out tracking, and dual RGBD cameras plus GPU processing to position users to centimeter-scale, detect… | ||
| CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in ... | CHI 2018 | 2018-04-21 |
A handheld controller called CLAW combines a servo motor plus force sensor and a voice coil at the fingertip to render three modes: grasping, touching, and… | ||
| Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality ... | CHI 2018 | 2018-04-21 |
A handheld VR controller uses an actuated wheel that raises to give contact and spins to render shear, textures, and 3D shapes; hardware is a servo + DC motor… | ||
| NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual ... | UIST 2016 | 2016-10-16 |
Handheld controllers physically render fingertip shape and force using two designs: NormalTouch is a tiltable, extrudable platform driven by three micro-servos… | ||
| SnapToReality: Aligning Augmented Reality to the Real World | CHI 2016 | 2016-05-07 |
SnapToReality is a Unity prototype that extracts 3D edge and planar surface constraints from a Kinect feed and an OptiTrack-tracked Lumus optical HMD, running… | ||
| Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences | CHI 2016 | 2016-05-07 |
Repurposes a single physical prop to serve many virtual objects by warping visuals and body alignment; system uses an Oculus HMD, a ceiling camera… | ||
| FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based ... | UIST 2015 | 2015-11-08 |
Combines an optically see-through headset Loomis BK-32 with ceiling-tracked projector and Kinect v2 depth sensing to extend AR to >100° field of view… | ||
| nothing matches | ||