~/talks

Eyal Ofek

what they talk about

all 7 in the filters

where they keep going back

  • UIST5 editions2015–2021
  • CHI2 editions2016–2018

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all 32 in the filters

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titleconferencedate
AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple ...UIST 20212021-10-10
AirConstellations is a platform that retrofits off‑the‑shelf mounts with low‑cost sensors to create 2–5 armatures that track device pose in 7DoF and enable…
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X-Rings: A Hand-mounted 360 Degree Shape Display for Grasping in Virtual RealityUIST 20212021-10-10
A hand-mounted stack of motor-driven expandable rings physically renders radially symmetric, graspable surfaces using 5.7–7.7 cm rings with up to 15 N per…
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HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile RobotsUIST 20212021-10-10
HapticBots builds a swarm of tabletop shape-changing robots that move and extend metal-tape reels to render on-demand touch points and continuous surfaces in…
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CoolMoves: User Motion Accentuation in Virtual RealityUbiComp 20212021-09-21
System synthesizes expressive full-body avatar motion from only headset and hand tracking by matching user cues to a mocap repository, using a nearest-neighbor…
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Haptic PIVOT: On-Demand Handhelds in VRUIST 20202020-10-20
A wrist‑worn prototype called PIVOT mounts on a forearm cuff and uses a single actuated hinge to pivot a generic handle into the palm on demand, combining…
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CapstanCrunch: A Haptic VR Controller with User-supplied Force FeedbackUIST 20192019-10-20
A palm-grounded handheld controller uses a capstan-plus-cord brake driven by a small motor and twisted-string actuator to magnify motor force (≈×40) and render…
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Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain SightUIST 20192019-10-20
Mise-Unseen uses eye tracking plus models of attention, intention and spatial memory to covertly swap or alter objects in the user’s field of view. Built…
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DreamWalker: Substituting Real-World Walking Experiences with a Virtual RealityUIST 20192019-10-20
System that fuses dual-band GPS, inside-out tracking, and dual RGBD cameras plus GPU processing to position users to centimeter-scale, detect…
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CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in ...CHI 20182018-04-21
A handheld controller called CLAW combines a servo motor plus force sensor and a voice coil at the fingertip to render three modes: grasping, touching, and…
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Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality ...CHI 20182018-04-21
A handheld VR controller uses an actuated wheel that raises to give contact and spins to render shear, textures, and 3D shapes; hardware is a servo + DC motor…
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NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual ...UIST 20162016-10-16
Handheld controllers physically render fingertip shape and force using two designs: NormalTouch is a tiltable, extrudable platform driven by three micro-servos…
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SnapToReality: Aligning Augmented Reality to the Real WorldCHI 20162016-05-07
SnapToReality is a Unity prototype that extracts 3D edge and planar surface constraints from a Kinect feed and an OptiTrack-tracked Lumus optical HMD, running…
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Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality ExperiencesCHI 20162016-05-07
Repurposes a single physical prop to serve many virtual objects by warping visuals and body alignment; system uses an Oculus HMD, a ceiling camera…
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FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based ...UIST 20152015-11-08
Combines an optically see-through headset Loomis BK-32 with ceiling-tracked projector and Kinect v2 depth sensing to extend AR to >100° field of view…
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