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Andrew D. Wilson

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  • UIST3 editions2015–2025

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titleconferencedate
Anthropic Workshop: Build Agents That Run for HoursAI Engineer Europe 20262026-04-08
Argues that concrete harness patterns beat vague promises: use an adversarial evaluator (separate LLM that runs Playwright and grades by rubric) paired with a…
Talk on
ImaginationVellum: Generative-AI Ideation Canvas with Spatial Prompts, Generative Strokes, and Id...UIST 20252025-09-28
ImaginationVellum is a working multimodal canvas that uses the entire 2D surface as an active prompt: spatial arrangement, proximity, and composition of ink…
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CoolMoves: User Motion Accentuation in Virtual RealityUbiComp 20212021-09-21
System synthesizes expressive full-body avatar motion from only headset and hand tracking by matching user cues to a mocap repository, using a nearest-neighbor…
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Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain SightUIST 20192019-10-20
Mise-Unseen uses eye tracking plus models of attention, intention and spatial memory to covertly swap or alter objects in the user’s field of view. Built…
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DreamWalker: Substituting Real-World Walking Experiences with a Virtual RealityUIST 20192019-10-20
System that fuses dual-band GPS, inside-out tracking, and dual RGBD cameras plus GPU processing to position users to centimeter-scale, detect…
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SnapToReality: Aligning Augmented Reality to the Real WorldCHI 20162016-05-07
SnapToReality is a Unity prototype that extracts 3D edge and planar surface constraints from a Kinect feed and an OptiTrack-tracked Lumus optical HMD, running…
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Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality ExperiencesCHI 20162016-05-07
Repurposes a single physical prop to serve many virtual objects by warping visuals and body alignment; system uses an Oculus HMD, a ceiling camera…
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FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based ...UIST 20152015-11-08
Combines an optically see-through headset Loomis BK-32 with ceiling-tracked projector and Kinect v2 depth sensing to extend AR to >100° field of view…
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