Andrew D. Wilson
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where they keep going back
- UIST3 editions2015–2025
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| title | conference | date |
|---|---|---|
| Anthropic Workshop: Build Agents That Run for Hours | AI Engineer Europe 2026 | 2026-04-08 |
Argues that concrete harness patterns beat vague promises: use an adversarial evaluator (separate LLM that runs Playwright and grades by rubric) paired with a… | ||
| ImaginationVellum: Generative-AI Ideation Canvas with Spatial Prompts, Generative Strokes, and Id... | UIST 2025 | 2025-09-28 |
ImaginationVellum is a working multimodal canvas that uses the entire 2D surface as an active prompt: spatial arrangement, proximity, and composition of ink… | ||
| CoolMoves: User Motion Accentuation in Virtual Reality | UbiComp 2021 | 2021-09-21 |
System synthesizes expressive full-body avatar motion from only headset and hand tracking by matching user cues to a mocap repository, using a nearest-neighbor… | ||
| Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight | UIST 2019 | 2019-10-20 |
Mise-Unseen uses eye tracking plus models of attention, intention and spatial memory to covertly swap or alter objects in the user’s field of view. Built… | ||
| DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality | UIST 2019 | 2019-10-20 |
System that fuses dual-band GPS, inside-out tracking, and dual RGBD cameras plus GPU processing to position users to centimeter-scale, detect… | ||
| SnapToReality: Aligning Augmented Reality to the Real World | CHI 2016 | 2016-05-07 |
SnapToReality is a Unity prototype that extracts 3D edge and planar surface constraints from a Kinect feed and an OptiTrack-tracked Lumus optical HMD, running… | ||
| Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences | CHI 2016 | 2016-05-07 |
Repurposes a single physical prop to serve many virtual objects by warping visuals and body alignment; system uses an Oculus HMD, a ceiling camera… | ||
| FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based ... | UIST 2015 | 2015-11-08 |
Combines an optically see-through headset Loomis BK-32 with ceiling-tracked projector and Kinect v2 depth sensing to extend AR to >100° field of view… | ||
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