~/talks

Hrvoje Benko

what they talk about

all 10 in the filters

where they keep going back

  • UIST5 editions2015–2021
  • CHI2 editions2016–2018

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titleconferencedate
RotoWrist: Continuous Infrared Wrist Angle Tracking using a WristbandVRST 20212021-12-08
Wristband with 8 time-of-flight IR sensors measures distances and a simple model maps weighted sensor deltas to two wrist angles, solved with…
Talk on
False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input ...UIST 20212021-10-10
Two user studies use a controlled tile search task with injected false positives and false negatives and manipulated tile reopening times to measure…
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Acustico: Surface Tap Detection and Localization using Wrist-based Acoustic TDOA SensingUIST 20202020-10-20
A wristband with two accelerometers and two microphones and a PicoScope DAQ sampling at 1MHz detects taps on uninstrumented surfaces by extracting 24 TDOA…
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Learning Cooperative Personalized Policies from Gaze DataUIST 20192019-10-20
Proposes a model-free reinforcement learning agent trained on replayed gaze trajectories (14 participants, 1,300 trials) that decides per-object whether to…
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Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory ...CHI 20182018-04-21
A prototype called Canetroller maps white-cane skills into VR using a wearable programmable brake, a voice-coil vibrotactor and spatial 3D audio to simulate…
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CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in ...CHI 20182018-04-21
A handheld controller called CLAW combines a servo motor plus force sensor and a voice coil at the fingertip to render three modes: grasping, touching, and…
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Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality ...CHI 20182018-04-21
A handheld VR controller uses an actuated wheel that raises to give contact and spins to render shear, textures, and 3D shapes; hardware is a servo + DC motor…
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NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual ...UIST 20162016-10-16
Handheld controllers physically render fingertip shape and force using two designs: NormalTouch is a tiltable, extrudable platform driven by three micro-servos…
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Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral DisplaysCHI 20162016-05-07
Proposes a low-cost way to expand headset FOV to about 170–190° using a sparse LED ring rather than heavy optics, with two prototypes: SparseLightVR (Oculus…
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SnapToReality: Aligning Augmented Reality to the Real WorldCHI 20162016-05-07
SnapToReality is a Unity prototype that extracts 3D edge and planar surface constraints from a Kinect feed and an OptiTrack-tracked Lumus optical HMD, running…
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Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality ExperiencesCHI 20162016-05-07
Repurposes a single physical prop to serve many virtual objects by warping visuals and body alignment; system uses an Oculus HMD, a ceiling camera…
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Pre-Touch Sensing for Mobile InteractionCHI 20162016-05-07
A prototype self-capacitance touchscreen (Fogale-style) senses fingers hovering and grip around edges, not just taps. An ad-lib interface fades controls in…
Talk
FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based ...UIST 20152015-11-08
Combines an optically see-through headset Loomis BK-32 with ceiling-tracked projector and Kinect v2 depth sensing to extend AR to >100° field of view…
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Sensing Tablet Grasp + Micro-mobility for Active ReadingUIST 20152015-11-08
Built a tablet prototype with a 44x26 capacitive array plus inertial sensors and a classifier that recognizes grips and motion; captures specific behaviors…
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