Hrvoje Benko
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| title | conference | date |
|---|---|---|
| RotoWrist: Continuous Infrared Wrist Angle Tracking using a Wristband | VRST 2021 | 2021-12-08 |
Wristband with 8 time-of-flight IR sensors measures distances and a simple model maps weighted sensor deltas to two wrist angles, solved with… | ||
| False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input ... | UIST 2021 | 2021-10-10 |
Two user studies use a controlled tile search task with injected false positives and false negatives and manipulated tile reopening times to measure… | ||
| Acustico: Surface Tap Detection and Localization using Wrist-based Acoustic TDOA Sensing | UIST 2020 | 2020-10-20 |
A wristband with two accelerometers and two microphones and a PicoScope DAQ sampling at 1MHz detects taps on uninstrumented surfaces by extracting 24 TDOA… | ||
| Learning Cooperative Personalized Policies from Gaze Data | UIST 2019 | 2019-10-20 |
Proposes a model-free reinforcement learning agent trained on replayed gaze trajectories (14 participants, 1,300 trials) that decides per-object whether to… | ||
| Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory ... | CHI 2018 | 2018-04-21 |
A prototype called Canetroller maps white-cane skills into VR using a wearable programmable brake, a voice-coil vibrotactor and spatial 3D audio to simulate… | ||
| CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in ... | CHI 2018 | 2018-04-21 |
A handheld controller called CLAW combines a servo motor plus force sensor and a voice coil at the fingertip to render three modes: grasping, touching, and… | ||
| Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality ... | CHI 2018 | 2018-04-21 |
A handheld VR controller uses an actuated wheel that raises to give contact and spins to render shear, textures, and 3D shapes; hardware is a servo + DC motor… | ||
| NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual ... | UIST 2016 | 2016-10-16 |
Handheld controllers physically render fingertip shape and force using two designs: NormalTouch is a tiltable, extrudable platform driven by three micro-servos… | ||
| Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays | CHI 2016 | 2016-05-07 |
Proposes a low-cost way to expand headset FOV to about 170–190° using a sparse LED ring rather than heavy optics, with two prototypes: SparseLightVR (Oculus… | ||
| SnapToReality: Aligning Augmented Reality to the Real World | CHI 2016 | 2016-05-07 |
SnapToReality is a Unity prototype that extracts 3D edge and planar surface constraints from a Kinect feed and an OptiTrack-tracked Lumus optical HMD, running… | ||
| Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences | CHI 2016 | 2016-05-07 |
Repurposes a single physical prop to serve many virtual objects by warping visuals and body alignment; system uses an Oculus HMD, a ceiling camera… | ||
| Pre-Touch Sensing for Mobile Interaction | CHI 2016 | 2016-05-07 |
A prototype self-capacitance touchscreen (Fogale-style) senses fingers hovering and grip around edges, not just taps. An ad-lib interface fades controls in… | ||
| FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based ... | UIST 2015 | 2015-11-08 |
Combines an optically see-through headset Loomis BK-32 with ceiling-tracked projector and Kinect v2 depth sensing to extend AR to >100° field of view… | ||
| Sensing Tablet Grasp + Micro-mobility for Active Reading | UIST 2015 | 2015-11-08 |
Built a tablet prototype with a 44x26 capacitive array plus inertial sensors and a classifier that recognizes grips and motion; captures specific behaviors… | ||
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