Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
summary
Repurposes a single physical prop to serve many virtual objects by warping visuals and body alignment; system uses an Oculus HMD, a ceiling camera (Kinect-style) and tracked hand/cube/wand with a confirm button and runs three techniques: body warping, world warping and hybrid retargeting. A 20-participant study has users assemble a nine-cube “Minecraft” castle; hybrid yields the highest presence and satisfaction versus a wand baseline. Body warping shows a 30% miss rate on ballistic reaches; perceptual gains sit around 8–10% (up to ~20% before users notice).
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chapters (12)
- 0:00Introduction and motivation
- 1:53What is haptic retargeting
- 3:16Passive haptics and limitations
- 5:43Hardware setup and tracking
- 7:06Body warping technique
- 8:08World warping technique
- 8:49Hybrid warping and stacking
- 10:14User study and castle building
- 12:19Performance and hand motion analysis
- 14:07Future research directions
- 15:10Summary and conclusion
- 15:33Q&A session
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