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Embodied Sketching

Talkat CHI 2016 · 2016-05-07..05-12· [design-collaboration]
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Argues that bringing bodily experience into early ideation yields richer movement-based games and shows how via three workshops: a 30-minute bodystorming using TRX and Pilates ball plus props (skateboard, swords, basketball) that generates dozens of embodied sketches where the Pilates-ball balance idea consistently engages everyone while the skateboard constrains movement; a somatic hammock session that surfaces felt aesthetic qualities; and participatory work with the Oriboo toy where children reconfigure play (discovering the Oriboo vertical races) and immediately tweak rules and social layouts — demonstrating technology-supported not sustained design.

AI-written summary · about

  1. 0:00Introduction and research focus
  2. 1:54Technology supported vs sustained
  3. 3:24Embodied sketching defined
  4. 4:50Case study Hanging Off a Bar
  5. 8:19Sensitizing designers workshop
  6. 10:04Participatory embodied sketching
  7. 13:46Key principles of embodied sketching
  8. 15:14Q&A
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