A Framework for Motivating Sketching Practice with Sketch-based Gameplay
summary
Presents a grounded framework that identifies four motivation categories—achievement, competition, communication, creativity—and tests two interventions: a direct gamified dot-connection exercise and a stealthy game (Zen Sketch / Zen Lines) plus tooling: an open-source Unity recognizer (Sketch Sharp) and a learning platform (Sketchtivity). Case study in high school and university settings with 150 students records 72,842 lines practiced; the gamified lesson yields most practice but engagement is skewed—26 students produce ~64% of a 25,000-line subset.
AI-written summary · about
chapters (6)
- 0:00Start
- 2:19MOTIVATION FRAMEWORK
- 3:15SELF-DETERMINATION THEORY
- 7:40TAKEAWAYS
- 8:46THE MISSION
- 9:52THANK YOU CHI PLAY!
related talks
48mKickstarting your Sketching and Visual Thinking skills
49mPragmatic Sketching
55mFrom Squiggles to Straight Lines: Sketch To Make Decisions & Get On With It
16mEmbodied Sketching
39mPragmatic Sketching
01h 04mDemystifying a Powerful Collaboration Technique
13mSketchGPT: A Sketch-based Multimodal Interface for Application-Agnostic LLM Interaction
40mDesigning Gamification for Good
