Recognizing Emotional Expression in Game Streams
summary
A multimodal system labels emotional events in game streams using neural facial-expression analysis, transcript sentiment, voice-emotion models and low-level audio features (pitch, loudness), fused by a temporal neural network trained on human annotations. Dataset covers 17 videos, ~2000 annotated events from Unravel and Unravel 2 streams. Performance reaches 70.7% accuracy (comparable to ~68% inter-rater agreement) and 80.4% accuracy for the five most intense events; excels at amusement/excitement, struggles with subtle puzzlement.
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chapters (9)
- 0:00Introduction
- 1:11Contributions
- 1:46Data Set
- 2:15Criteria
- 3:00Classification
- 4:26Automatic Detection
- 5:46Gamma Stream
- 8:57Conclusion
- 9:48Discussion
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