Peer Feedback Processes in the Game Industry
summary
Interviews at two studios (one ~50‑person mobile studio, 10 interviews; one ~15‑person serious‑games studio, 2 interviews) produce a concrete six‑stage peer feedback cycle—planning, preparing to receive, presenting artifacts, exchanging, processing, acting—and practical suggestions like digital feedback portfolios and guiding questions. Key findings: quality of presentation changes feedback, manager‑initiated reviews feel obligatory, processing stage is almost exclusively informal, and a prototype tool (Peer Presents) already supports presentation‑based crits.
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chapters (9)
- 0:00Start
- 0:13Game Design Is Iterative
- 2:20Pure Feedback Cycle
- 2:49Planning Feedback
- 4:24Preparing To Receive Feedback
- 5:00Presenting Feedback
- 5:49Exchanging Feedback
- 6:52Fifth Stage Is Processing
- 11:38Did You Have any Programmers Who Were Searching for Feedback in Software Engineering
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