User Guided Movement Analysis in Games using Semantic Trajectories
summary
A Unity plugin extracts semantic trajectories from raw player paths, groups them with hierarchical clustering using the longest common subsequence, and visualizes results as a transition diagram, dendrogram and selectable 3D path view. The system analyzes movement from about 80 players and is evaluated by 6 industry experts, who successfully localize navigation problems, stuck locations and a distinct group unaware of camera controls. Designers report the transition diagram most useful while some struggle with the dendrogram.
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chapters (7)
- 0:00Introduction and motivation
- 1:12Semantic trajectories concept
- 2:17Tool workflow and visualization
- 4:04User study setup
- 5:49Expert feedback results
- 8:22Takeaways and future work
- 10:34Q&A session
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