~/talk

User Guided Movement Analysis in Games using Semantic Trajectories

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [data-visualization]
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A Unity plugin extracts semantic trajectories from raw player paths, groups them with hierarchical clustering using the longest common subsequence, and visualizes results as a transition diagram, dendrogram and selectable 3D path view. The system analyzes movement from about 80 players and is evaluated by 6 industry experts, who successfully localize navigation problems, stuck locations and a distinct group unaware of camera controls. Designers report the transition diagram most useful while some struggle with the dendrogram.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 1:12Semantic trajectories concept
  3. 2:17Tool workflow and visualization
  4. 4:04User study setup
  5. 5:49Expert feedback results
  6. 8:22Takeaways and future work
  7. 10:34Q&A session
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