Günter Wallner
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what they talk about
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where they keep going back
- CHI PLAY4 editions2019–2024
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who talks about the same things
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| title | conference | date |
|---|---|---|
| An Investigation of the Test-Retest Reliability of the miniPXI | CHI PLAY 2024 | 2024-10-14 |
Researchers recruit 100 participants on Prolific (≥98% approval, €11/hr) to play four short browser games (15–20 min) and repeat measures after a 3-week gap… | ||
| Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with... | CHI PLAY 2023 | 2023-10-10 |
A storyline visualization for League of Legends is built from Riot API position logs, clustering consecutive kills into group fights and mapping map regions to… | ||
| The Ludic Potentials of Player Data | CHI PLAY 2023 | 2023-10-10 |
Argues that diegetic player data — not just telemetry for analytics but live, stored, and visible player traces — can become playable content, enabling things… | ||
| Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout... | CHI PLAY 2023 | 2023-10-10 |
Study tests miniPXI — an 11 single‑item inventory — on two iterations of nine game prototypes with 16 participants and finds the instrument reliably detects… | ||
| Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps | CHI PLAY 2020 | 2020-11-02 |
Hexbin maps pair hexagonal binning with Wurman Dot glyphs to encode up to four game metrics per region, tested on a Starcraft RTS dataset with five map… | ||
| Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data ... | CHI PLAY 2019 | 2019-10-22 |
Aggregated Infinite Mario playtesting data combines player trajectories, GSR arousal (yellow→red), and clustered event icons; four visual designs vary shading… | ||
| User Guided Movement Analysis in Games using Semantic Trajectories | CHI PLAY 2019 | 2019-10-22 |
A Unity plugin extracts semantic trajectories from raw player paths, groups them with hierarchical clustering using the longest common subsequence, and… | ||
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