Kathrin Gerling
where else to find them
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what they talk about
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where they keep going back
- CHI PLAY3 editions2019–2024
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who talks about the same things
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| title | conference | date |
|---|---|---|
| Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Cl... | CHI PLAY 2024 | 2024-10-14 |
A research prototype called Snarky’s Adventure implements configurable playtime and multiple versions that vary degree of closure and progress visualization to… | ||
| An Investigation of the Test-Retest Reliability of the miniPXI | CHI PLAY 2024 | 2024-10-14 |
Researchers recruit 100 participants on Prolific (≥98% approval, €11/hr) to play four short browser games (15–20 min) and repeat measures after a 3-week gap… | ||
| Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions | CHI PLAY 2024 | 2024-10-14 |
Two-phase empirical work combines n=16 interviews and n=111 survey responses to show disengagement is often positive when it provides satisfaction and closure… | ||
| Juicy Audio: Audio Designers' Conceptualisation of the Term in Video Games | CHI PLAY 2024 | 2024-10-14 |
Twelve industry audio designers give hourlong interviews that are analyzed with hybrid deductive and inductive thematic coding plus content analysis, revealing… | ||
| Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players | CHI PLAY 2023 | 2023-10-10 |
Argues that vulnerability is not just a player trait but an emergent property of games where mechanics, context and design choices produce vulnerability as… | ||
| GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research | CHI PLAY 2023 | 2023-10-10 |
GMap uses a fuzzing string machine to map messy free-form game-title entries (typos, extra spaces, unofficial abbreviations, duplicates) to canonical titles… | ||
| Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout... | CHI PLAY 2023 | 2023-10-10 |
Study tests miniPXI — an 11 single‑item inventory — on two iterations of nine game prototypes with 16 participants and finds the instrument reliably detects… | ||
| Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience | CHI PLAY 2019 | 2019-10-22 |
Two controlled studies compare visual embellishments in two purpose-built games (40 participants: Frogger-like Cuber and Dungeon Descent) and a commercial mod… | ||
| The Surrogate Body in Play | CHI PLAY 2019 | 2019-10-22 |
Argues that cinematic surrogate body theory needs modification for games because players not only lend emotion but also lend actions as well as affect to game… | ||
| Designing Movement-based Play With Young People Using Powered Wheelchairs | CHI 2016 | 2016-05-07 |
Nine young people (ages 13–22) help co-design three wheelchair-controlled games (Speed Slope, Rumble Robots, Rainbow Journey) built in Unity using an extended… | ||
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