Designing Movement-based Play With Young People Using Powered Wheelchairs
summary
Nine young people (ages 13–22) help co-design three wheelchair-controlled games (Speed Slope, Rumble Robots, Rainbow Journey) built in Unity using an extended Connect Wheels integration and a mix of skeleton and marker tracking for players with limited upper-body movement. Case studies with four players show games are engaging but reveal surprising problems: assistive-device lag breaks timing-sensitive play, small motor differences create large balance gaps, and disability representation in avatars meaningfully affects motivation and identity.
AI-written summary · about
chapters (5)
- 0:00Introduction and motivation
- 3:18Participatory design process
- 6:33Game development and concepts
- 8:22Case studies and findings
- 12:26Future directions and conclusions
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