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Designing Movement-based Play With Young People Using Powered Wheelchairs

Talkat CHI 2016 · 2016-05-07..05-12· [accessibility]
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Nine young people (ages 13–22) help co-design three wheelchair-controlled games (Speed Slope, Rumble Robots, Rainbow Journey) built in Unity using an extended Connect Wheels integration and a mix of skeleton and marker tracking for players with limited upper-body movement. Case studies with four players show games are engaging but reveal surprising problems: assistive-device lag breaks timing-sensitive play, small motor differences create large balance gaps, and disability representation in avatars meaningfully affects motivation and identity.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 3:18Participatory design process
  3. 6:33Game development and concepts
  4. 8:22Case studies and findings
  5. 12:26Future directions and conclusions
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