Haptic Edge Display for Mobile Tactile Interaction
summary
A side-mounted linear array of tactile pixels uses Piezo actuators in two prototypes (initial 24-servo then a 40-pin 2-row design with 2.5mm pitch, 1.6mm pin width, up to 7mm travel) and connects via Bluetooth with four microcontrollers and a Swift app in open-loop. Pins are touch-sensitive and backdrivable to support kinesthetic and skin-level cues, dynamic affordances, and push/pull in-pocket notifications. Psychophysics give JND 0.15mm in-hand / 0.25mm in-pocket, and piezos scale to about $1 per actuator at high volume.
AI-written summary · about
chapters (15)
- 0:00Introduction to project
- 1:09Limitations of current mobile interaction
- 2:15Haptic Edge Display features
- 4:06Use cases for the device
- 5:28Integration with graphical interface
- 6:32Bidirectional input capabilities
- 7:35Dynamic physical affordances
- 8:38Push and pull haptic notifications
- 9:00Actuator selection process
- 10:51Hardware design overview
- 12:37Software and communication
- 12:57Psychophysical experiments
- 14:42User feedback and findings
- 15:02Future improvements
- 15:29Conclusion and summary
related talks
18mSkin-On Interfaces: A Bio-Driven Approach for Artificial Skin Design to Cover Interactive Devices
43mDesigning for Hands, Gestures, and VR
17mOhmic-Sticker: Force-to-Motion Type Input Device that Extends Capacitive Touch Surface
21mPorous Interfaces for Small Screen Multitasking using Finger Identification
15mTip-Tap: Battery-free Discrete 2D Fingertip Input
16mNanoStylus: Enhancing Input on Ultra-Small Displays with a Finger-Mounted Stylus
07mPocketView: Through-Fabric Information Displays
31mUI of AI
