Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays
summary
Proposes a low-cost way to expand headset FOV to about 170–190° using a sparse LED ring rather than heavy optics, with two prototypes: SparseLightVR (Oculus DK2 plus 70 LEDs, Delrin diffuser) and SparseLightAR (Galaxy S6–based AR with 112 LEDs and paper diffuser). Uses Unity + Oculus SDK, per-LED color via Voronoi averaging in CIELAB, updates >75 Hz. User studies show faster target acquisition and that a countervection visualization often reduces nausea compared with no periphery.
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chapters (10)
- 0:00Introduction to field of view
- 1:52Challenges of wide FOV
- 4:00Sparse peripheral display prototypes
- 7:16Rendering technique for LEDs
- 9:06Visualization methods for periphery
- 10:53Countervection visualization explained
- 12:19User study on spatial awareness
- 14:05User study on motion sickness
- 15:08Future research directions
- 15:31Conclusion and Q&A
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