~/talk

Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays

Talkat CHI 2016 · 2016-05-07..05-12· [webxr, web-performance]
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Proposes a low-cost way to expand headset FOV to about 170–190° using a sparse LED ring rather than heavy optics, with two prototypes: SparseLightVR (Oculus DK2 plus 70 LEDs, Delrin diffuser) and SparseLightAR (Galaxy S6–based AR with 112 LEDs and paper diffuser). Uses Unity + Oculus SDK, per-LED color via Voronoi averaging in CIELAB, updates >75 Hz. User studies show faster target acquisition and that a countervection visualization often reduces nausea compared with no periphery.

AI-written summary · about

  1. 0:00Introduction to field of view
  2. 1:52Challenges of wide FOV
  3. 4:00Sparse peripheral display prototypes
  4. 7:16Rendering technique for LEDs
  5. 9:06Visualization methods for periphery
  6. 10:53Countervection visualization explained
  7. 12:19User study on spatial awareness
  8. 14:05User study on motion sickness
  9. 15:08Future research directions
  10. 15:31Conclusion and Q&A
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