Hidden in Plain Sight: an Exploration of a Visual Language for Near-Eye Out-of-Focus Displays in ...
summary
A wearable frame with two RoboPeak displays and an acrylic mount maps the usable peripheral area with a 10×10 grid and tests static and animated glyphs with 18 participants. Static shapes show low recognition unless users first learn a small, constrained set; motion reliably conveys animation type and path but rarely makes shape identity clearer; direct interaction supports precise linear movement and fill control, while rotation is hard. Conclusion: limit shapes, use orientation, meaningful motion and user control.
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chapters (10)
- 0:00Introduction to research
- 1:56Motivation for peripheral displays
- 4:04Previous work in peripheral visualization
- 5:27Study setup and methodology
- 7:56Exploring planar variables
- 9:21Static glyph recognition results
- 10:04Animated glyphs and path recognition
- 11:31User control and interaction precision
- 12:33Applications and next steps
- 14:16Q&A session
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