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Hidden in Plain Sight: an Exploration of a Visual Language for Near-Eye Out-of-Focus Displays in ...

Talkat CHI 2016 · 2016-05-07..05-12· [ux-and-product-design]
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A wearable frame with two RoboPeak displays and an acrylic mount maps the usable peripheral area with a 10×10 grid and tests static and animated glyphs with 18 participants. Static shapes show low recognition unless users first learn a small, constrained set; motion reliably conveys animation type and path but rarely makes shape identity clearer; direct interaction supports precise linear movement and fill control, while rotation is hard. Conclusion: limit shapes, use orientation, meaningful motion and user control.

AI-written summary · about

  1. 0:00Introduction to research
  2. 1:56Motivation for peripheral displays
  3. 4:04Previous work in peripheral visualization
  4. 5:27Study setup and methodology
  5. 7:56Exploring planar variables
  6. 9:21Static glyph recognition results
  7. 10:04Animated glyphs and path recognition
  8. 11:31User control and interaction precision
  9. 12:33Applications and next steps
  10. 14:16Q&A session
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