⚡️ FEDC 2018 - Ron Edelen
summary
Advocates a “start small” rapid‑prototype workflow for VR/AR, with 5 best-practices for interaction on an infinite canvas, spatial wireframes that treat experience like floor plans, and thinking of UX as behavior architecture (designing habits, not just screens). Demonstrates tooling: downloadable Sketch files, After Effects motion prototyping, Google’s new DMM spatial units, and hands‑on Oculus Rift demos. Presents two epic failures from early prototypes to show what breaks (navigation and motion sickness), and notes most work still lives in 2D — roughly 80% of time on screens.
AI-written summary · about
chapters (4)
related talks
30mLeveraging Decades of Research in 3D UI Makes or Breaks XR
26mDesigning in 3D Space, a practical Guide to Spatial Design
09mAdvanced Augmented Reality interactions
44mUX + Mixed Reality
09mPrototyping in VR: Fail and Learn Fast
20mBuilding the Holodeck: XR for Designers
50mDesigning with animation
38mWhen the Web Re-Enters the Material World
