Prototyping in VR: Fail and Learn Fast
summary
Practical guidance on rapid prototyping for virtual reality projects, covering challenges like high hardware cost, scope, team roles (UI/UX, developers, 3D artists), technical feasibility and business validation. Describes using quick VR prototypes at Sidia Samsung to catch problems early, speed up design–development collaboration, reduce unnecessary documentation, and accelerate delivery (example: VR Healthcare work with Hospital Albert Einstein).
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