UX Challenges for Video Apps
summary
Defines user-experience challenges for video-on-demand apps using the Globo Play service as a case study; covers designing UX across platforms (mobile, Smart TV, web) and product considerations for VOD platforms. Highlights practical issues in interaction design and platform management encountered while building a multi-device streaming app at TV Globo.
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chapters (8)
- 0:00Globoplay introduction
- 1:40Digital cinema room
- 5:57Globoplay evolution
- 7:02Mobile challenges
- 10:12Smart TV habits
- 12:01Multi-device consistency
- 15:48Television future
- 19:44Q&A
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43mDissecting Globo.com's video platform
48mContext, multi-device and the future of TV in the browser
52mA comparative UX and a few lessons to learn from it
33mThe Challenges of Testing Video Playback at Scale
29mFocus on Performance: From Preload to Service Worker
29mUser Experience: Delivering Experiences on Mobile and Desktop
25mHow to Build a Video Playback App in 2022
37mDesigning for cross-channel user experience
