Designing in 3D Space, a practical Guide to Spatial Design
summary
Immersive UX shifts from 2D screens to spatial interfaces using concrete tools and outcomes: designers prototype in ShapesXR, Blender, Unity and Unreal and ship web experiences with Bezi; hackathons produce 30+ projects in two days including a clothing simulator and in-car AR layouts; enterprise pilots show results—Toyota saves millions by VR training—and medical research uses a stroke rehab system with hand tracking and eye‑tracking that gamifies recovery, proving practical ROI and clear starting tools.
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chapters (7)
- 0:00Introduction to spatial tech
- 3:33Demystifying XR terminology
- 9:14Moving from 2D to 3D
- 11:42XR beyond gaming
- 19:32Getting started as a designer
- 22:43XR for organizations
- 25:12Future of spatial design
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