~/talk

Designing in 3D Space, a practical Guide to Spatial Design

Talkat Hatch Conference 2024 · 2024-09-04..09-06· [webxr, ux-and-product-design]
links:none on file
slides:none on file

Immersive UX shifts from 2D screens to spatial interfaces using concrete tools and outcomes: designers prototype in ShapesXR, Blender, Unity and Unreal and ship web experiences with Bezi; hackathons produce 30+ projects in two days including a clothing simulator and in-car AR layouts; enterprise pilots show results—Toyota saves millions by VR training—and medical research uses a stroke rehab system with hand tracking and eye‑tracking that gamifies recovery, proving practical ROI and clear starting tools.

AI-written summary · about

  1. 0:00Introduction to spatial tech
  2. 3:33Demystifying XR terminology
  3. 9:14Moving from 2D to 3D
  4. 11:42XR beyond gaming
  5. 19:32Getting started as a designer
  6. 22:43XR for organizations
  7. 25:12Future of spatial design
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