Inter-spatial Concepts for Enterprise Investment
summary
Explains concrete tactics to sell AR/VR to cautious enterprise boards: builds show-and-tell storyboards, rapid cloud iteration with zapper, platform choice rules (HTC Vive vs Meta 2 vs ODG vs HoloLens) and mapping brand assets into 3D. Gives case studies—Konica Minolta print machine exploded view tied to production specs (3000 simplex / 1500 duplex sheets per hour), an activation for Zep Bars via Shazam, and a spatial script using a 12 o'clock-to-6 o'clock spatial dial to place assets around users.
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chapters (9)
- 0:00Introduction
- 1:05About Virtual Method
- 5:03Interspatial Branding
- 6:52Storyboarding
- 8:08Konica Minolta
- 8:58Inside the machine
- 9:36The end result
- 11:09Augmented Reality
- 11:49Wrap Up
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