Virtual Technologies & Automotive Development
summary
Volkswagen Group shows virtual models replacing real prototypes for design and review, using Microsoft HoloLens to overlay high‑res simulations onto mockups and to run hands‑free aftersales workflows; they run real‑time rendering in Unity and struggle with datasets up to 30 million polygons to keep interactive framerates. Use cases include aerodynamic checks, crash‑test timing of airbag deployment, remote holographic collaboration and service-guided maintenance, while corporate labs even test traffic control via a quantum compute pilot — the company still produces about 45,000 cars a day so scale is the main constraint.
AI-written summary · about
chapters (9)
- 0:00Introduction and context
- 2:32Automotive industry revolution
- 4:01Virtual technology trends
- 5:51HoloLens use cases in engineering
- 7:18HoloLens development progress
- 9:48After-sales service with HoloLens
- 12:40Challenges in virtual worlds
- 13:44Future topics and call to action
- 14:26Q&A session
related talks
32mVR/AR - the new reality for training & performing
45mCreating augmented & mixed reality applications for the auto industry
24mTransforming Driveware into AI Hardware – Unlocking Future of Joy
51mFrom design to dealer: Tools for getting to 'yes' with VR/AR
35mCreating the Audi VR experience
44mBetween Two Realities: Testing AR / MR
51mFrom design to dealer: Tools for getting to 'yes' with VR/AR
25mAutomotive and Healthcare: Communicating Complex Ideas Through Immersive Technology
