~/talk

Creating the Audi VR experience

Talkat Vision VR/AR Summit 2017 · 2017-05-01..05-02· [webxr, web-performance]
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Commercial VR configurator for Audi runs real-time from CAD, photogrammetry and volumetric captures, deployed in a five-dealership German pilot and scaling to hundreds worldwide. Geometry downsamples from 50–70M CAD meshes to a target 5 million polygons while shifting GPU headroom into materials, anti-aliasing and stable lighting to keep low latency and high frame rates. Engine work uses Unity with custom source license and rebuilt lighting/shadow systems, delivers parity across web, screen and VR via cloud-based streaming and a ZeroLight Omni-channel rules-driven configurator for millions of options.

AI-written summary · about

  1. 0:00Introduction
  2. 0:37The challenge
  3. 5:47The technology
  4. 8:28Pixel quality
  5. 10:59Frame rate
  6. 11:45Customisation
  7. 17:33Future plans
  8. 18:02Capture technologies
  9. 23:00Unity optimization
  10. 24:29Augmented Reality
  11. 26:29The Future
  12. 28:33IP Protection
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