~/talk

Mobile Immersive Computing: Today and Beyond

Talkat Vision VR/AR Summit 2017 · 2017-05-01..05-02· [webxr]
links:none on file
slides:none on file

Google Daydream and Tango teams report working with hundreds of developers and identify concrete wins and roadblocks: narrative where players are acknowledged (examples: Lola and the Giant) and museum/timeline layering (Tango Detroit Institute project) drive engagement; escape-room style asymmetrical multiplayer keeps social playroom-friendly; motion comfort improves with tunneling to reduce nausea as used in Daydream Elements and Eclipse: Edge of Light; system-level notifications remain distracting but comic-book HUDs (Untethered) show viable in-world alternatives.

AI-written summary · about

  1. 0:00Intro
  2. 0:32intro
  3. 3:43Involved Narrative
  4. 9:28Social Discomfort
  5. 13:01Media Competition
  6. 20:18Layers, metaphorically
  7. 23:59Re-emergence of space
  8. 29:40Thank you!
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