~/talk

Beyond the Screen: Using the Real World as Your AR Canvas

Talkat Vision VR/AR Summit 2017 · 2017-05-01..05-02· [design-collaboration]
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Two studios show concrete prototypes: an animated magazine cover and a $1-bill app ported to HoloLens that worked but lacked environmental anchoring, a children’s Gruff Spotter deployed to 26 live UK forests using markers, and a site-specific mobile AR project that brings Zion National Park to Chicago — built for phones with Clif Bar partner support, designed around 360 audio and heads-up interactions, struggling with markerless tracking, compositing real and game assets, and shipping a beta June 15.

AI-written summary · about

  1. 0:00Introduction to AR storytelling
  2. 3:43Early markers and AR projects
  3. 5:41The 1600 app experience
  4. 7:54The Gruffalo Spotter project
  5. 10:05Challenges in mixed reality
  6. 15:06Case study: Zion in Chicago
  7. 24:17Q&A and closing thoughts
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