~/talk

New from Daydream: Optimizations for Humans and Programs

Talkat Vision VR/AR Summit 2017 · 2017-05-01..05-02· [webxr]
links:none on file
slides:none on file

A set of six Daydream Elements samples ships to the Play Store to show concrete solutions (three locomotion modes, radial and slide menus, controller patterns) and all code is production-ready and GC-friendly; a drop-in Daydream Renderer uses single-pass forward shading, moves light accumulation to the vertex stage (Half-Life 2 style), limits per-vertex light influences to 4–8, and includes a static light baker—demo scenes run on Pixel phones; Instant Preview streams controller/IMU and rendering to the editor to remove redeploys; GAPID captures OpenGL/Vulkan frames for debugging and a platform overlay reports thermal and perf at runtime.

AI-written summary · about

  1. 0:00Exploring the VR frontier
  2. 1:22Mapping the VR terrain
  3. 5:02Daydream elements samples
  4. 12:12Daydream renderer
  5. 18:02Instant preview tool
  6. 19:55Performance profiling
  7. 21:12Graphics debugging with Gapid
  8. 22:45Closing and Q&A
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