So You Want to get Into Hardware Dev
summary
A developer recounts building Talaria VR’s locomotion wearable from zero to a commercial demo in under two years: start with cheap prototypes (arcade-button “DJ” board, plywood+tinfoil shoe sensors), validate in Unity using Arduino/iPac/Python integration, iterate to wireless heel straps and SteamVR tracker support, and file a provisional patent before a conference. Practical advice includes breadboard basics, a $2,000 checkpoint for prototype spending, debugging by reverting to a blinking LED, and preferring quick proofs of concept over perfect first designs.
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chapters (15)
- 0:00Intro
- 0:56Expose yourself to the medium
- 2:08Decide on a passionate problem to solve
- 2:48Early Research
- 3:44Purchase your first development kit (and invest in good-quality tools)
- 4:38Research and learn electronics
- 5:28Purchase your first microcontroller
- 6:38Invest the time in basic tutorials
- 7:19Validate your learning
- 7:35Start solving your problem (the easy way, not the perfect way)
- 11:38Identify what needs improvement Research and learn Iterate Identify what needs improvement Research and learn
- 12:56Protecting your idea
- 15:58What if you can't solve a problem?
- 17:59What if someone else solves your problem first?
- 23:10With all this information. how can I avoid being overwhelmed?
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