~/talk

The Definitive Guide to Mixed Reality Broadcasting

Talkat Vision VR/AR Summit 2017 · 2017-05-01..05-02· [creative-coding]
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Claims a practical pipeline for mixed reality broadcasts and shows a working toolchain: MixCast plus Unity and SteamVR, consumer webcams/DSLRs, capture cards and optional Vive trackers. Demonstrates a two-step setup — camera alignment and chroma keying — with live delay compensation and switching between first‑person and composited output. Shows a background removal with no green screen demo, cites use in the MIT Kingdom demo and a claimed first simultaneous live mixed‑reality broadcast, and reports visibly usable results.

AI-written summary · about

  1. 0:00Introduction
  2. 1:28Mixed reality defined
  3. 3:36Three elements of MR
  4. 5:24Broadcasting mixed reality experiences
  5. 8:35Pioneers in mixed reality broadcasting
  6. 10:41Live demo: Mix Cast VR
  7. 13:31Simplifying Mix Cast
  8. 15:20MR beyond gaming
  9. 17:25MR broadcasting future
  10. 17:47Q&A
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