Improving Your Applications with VRWorks and Ansel
summary
Explains concrete VRWorks and Ansel effects for Unity: native plugin enables single-pass stereo (Pascal hardware), multi-resolution shading (Maxwell+), lens‑matched shading and VR SLI, with a desktop demo (NVIDIA Viking Village) and sample image‑effect conversions. Reports measured frame gains of 20–50% when pixel bound, integration uses two simple camera scripts for Unity 2017.1b2, and Ansel captures 4K–20K screenshots plus EXR and 360 output for high‑quality stills.
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chapters (22)
- 0:00Introduction
- 0:24Agenda
- 1:11Key Challenges
- 2:37Key Challenges Summary
- 2:54Single Pass Stereo Rendering
- 3:05Traditional Stereo Rendering
- 3:52Simultaneous Projection
- 4:52VRSL
- 5:16Alternate Frame Rendering
- 6:33Single Pass Stereo
- 6:53Stored Render
- 8:20Multiresolution Shading
- 9:28Fast Viewport Broadcast
- 10:22Multi Resolution
- 12:11Lens Net Shading
- 14:13Plugin Overview
- 15:37Plugin Integration
- 16:16Image Effects
- 18:36Example
- 19:42Ansel Plugin
- 21:35Demo
- 26:47Questions
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