Mixed Reality: Stranger Things have Happened
summary
Defines mixed reality as a spectrum and shows a concrete HoloLens workflow: spatial mesh scanning, Unity build, and HoloToolkit. Demo puts an alphabet board demo on a wall that plays spatial audio growls and spawns a demogorgon—works on HoloLens but needs assets, input remapping and optimization when ported to Vive/PC VR. Notes hardware specifics: untethered HoloLens with HPU and transparent optics, inside-out tracking, $3,000 dev kits and IDC’s 7x growth by 2020 projection.
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chapters (8)
- 0:00Introduction to speaker
- 0:34Defining mixed reality
- 4:16Market growth and hardware
- 5:24Applications and development
- 14:24Building a demo experience
- 16:59Porting to VR environments
- 19:34Optimization and input
- 22:03Resources and call to action
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