Narrative Design for XR
summary
Three studios compare concrete narrative techniques for XR: Tender Claws shows Virtual Virtual Reality where putting on and removing headsets is a core mechanic, every prop is grabbable, and a “narrative auto‑aim” system nudges players (vibrate then swap headsets) to hit a three‑act plot; apelab demos a Spatial Stories Unity drag‑and‑drop editor that turns imported 3D assets into interaction zones with condition→action rules and a code‑free Break a Leg build; Construct Studio rigs room‑scale pacing into a 15–20 minute The Price of Freedom where player actions (killing an NPC) create lasting narrative consequences.
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chapters (4)
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