~/talk

Getting Real with Virtual Reality

Talkat The Conference 2016 · 2016-08-16..08-17· [webxr, creative-coding]
links:none on file
slides:none on file

Argues VR shifts authorship from storyteller to participant and gives concrete practices: use a 360 rig and previs to map likely gaze, design for a gradient of potential stories rather than one arc, and apply extend and respond transitions (tram window → hallway) to guide attention. Uses Google I/O demos, DeepDream experiments and Notes on Blindness audio to change senses, cites the six by nine solitary confinement piece as a target outcome, and stresses rules of the universe, visitor identity, and spatial orientation.

AI-written summary · about

  1. 0:00Intro
  2. 0:30Story
  3. 6:52Engagement
  4. 8:00Spatial Orientation
  5. 8:30Rebellion
  6. 10:30Energy
  7. 11:30Perception
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