Getting Real with Virtual Reality
summary
Argues VR shifts authorship from storyteller to participant and gives concrete practices: use a 360 rig and previs to map likely gaze, design for a gradient of potential stories rather than one arc, and apply extend and respond transitions (tram window → hallway) to guide attention. Uses Google I/O demos, DeepDream experiments and Notes on Blindness audio to change senses, cites the six by nine solitary confinement piece as a target outcome, and stresses rules of the universe, visitor identity, and spatial orientation.
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chapters (7)
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