Generative Design
summary
Argues that architecture can be a responsive canvas by turning data and movement into real-time visuals using custom generative software and off‑the‑shelf tools (XSI, hacked projectors, noise‑based algorithms). Shows a 25‑minute Disney Hall piece driven by conductor gestures and 110 musicians, a room prototype using seven noise algorithms, and a permanent San Francisco installation — a 15 m × 35 m media wall that collects city open‑data and nightly social activity, runs 7:00–21:00, and proves popular with critics and the public.
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chapters (7)
- 0:00Introduction and inspiration
- 2:28Urban experiences and light
- 3:50Generative design tools and projects
- 6:31Disney Hall real-time opera
- 8:14Architecture as operating system
- 10:41Public art in San Francisco
- 13:30Collaboration and future of media architecture
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