~/talk

Multiplayer Design in VR Gaming

Talkat Vision VR/AR Summit 2017 · 2017-05-01..05-02· [webxr, game-development]
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Three studios describe concrete systems: Quiver is a cooperative archery castle‑defense built for HTC Vive and Rift and insists on implementing multiplayer early, using a keyboard-controlled second instance and Unity dev tools plus Asset Store test suites to solo-test networking and iterating toward a procedural multiplayer map. Eagle Flight ships a 3v3 with 4-minute rounds but supports 2v2/1v1, uses a Screech wave and echo shield, omits voice chat to avoid harassment and adds passive multiplayer. Racket NX shares a single ball between side‑by‑side players (~3 m) with expressive avatars and tuned voice audio to boost co‑presence and reduce toxicity; synchronization bugs are a recurring hard problem.

AI-written summary · about

  1. 0:00Intro
  2. 0:32Overview
  3. 0:54Why Start Early
  4. 1:57How to Test
  5. 3:25How to iterate
  6. 4:34How to manage a community
  7. 6:07Handling issues
  8. 6:46Introduction
  9. 14:29Nick Fisher
  10. 15:19RAcademics
  11. 16:41Early Experience
  12. 18:04Player Positioning
  13. 19:11Player Interaction
  14. 21:39Voice Chat
  15. 22:37Game Loop
  16. 24:22Downsides
  17. 26:01Conclusion
  18. 27:00Questions
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