Develop Your Next Title in VR/MR for Meta Quest and Meta Horizon OS
summary
Claims a full XR prototype from project setup to running app in under an hour and shows a four‑month Unity 6 prototype: a collocated multiplayer drawing app that uses the Meta XR All‑in‑One SDK (v74), Building Blocks for drag‑and‑drop collocation and networked grabs, Photon/Netcode integration, pass‑through camera API (Quest 3/3S, Horizon OS v74), and testing with Meta XR Simulator plus Link and Immersive Debugger. Store stats cited ($2B spent) and multiplayer gains (~40% more MAU) justify the focus; the prototype runs and is available at the booth.
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chapters (13)
- 0:00Introduction
- 1:59Content trends
- 5:50Mixed Reality Motifs
- 8:30Getting started with Unity
- 11:55Developer tools to build faster
- 14:10Building for multiplayer
- 15:58Developing with Building Blocks
- 19:15Testing with Meta XR Simulator
- 22:00Using Immersive Debugger
- 22:53Exploring showcases to accelerate development
- 25:06Colocated drawing demo walkthrough
- 42:00Mixed reality prototype takeaways
- 42:45Q&A
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