Game Developers Conference 2025
2025-03-17..2025-03-21
San Francisco, United States
[Game Developers Conference 2018, Game Developers Conference 2023, Game Developers Conference 2025]
who it's for
VR/MR developers, Unity developers, XR technical artists, game designers, multiplayer engineers, analytics engineers, monetization designers
topics
Meta Horizon Worlds desktop editor; TypeScript scripting for Horizon; GenAI asset and scene generation; Passthrough Camera API on Quest; YOLO object detection in Unity; Meta XR All-in-One SDK v74; Unity Net Code and Photon Fusion; creator fund and mobile-first bonuses; dynamic level generation systems; Vulkan custom render pipeline for Quest
| title | author | length |
|---|---|---|
| The Past, Present and Future of Developing VR/MR with Meta | Chris Pruett | 01h 04m |
Meta reports over $2B spent on the platform, with 2024 spending up 12% and engagement up 30%, and launches over 100 titles last year while 200 are in… | ||
| Mastering Meta Horizon Worlds Creation | Jordan Thiel | 49m |
Meta Horizon Worlds desktop editor shows a concrete workflow: Blender and Maya imports, live collaboration, mobile preview, TypeScript scripting and analytics… | ||
| Develop Your Next Title in VR/MR for Meta Quest and Meta Horizon OS | Dilmer Valecillos, Mike Lamprinos, Ionut Zolti | 56m |
Claims a full XR prototype from project setup to running app in under an hour and shows a four‑month Unity 6 prototype: a collocated multiplayer drawing app… | ||
| Merge Realities, Multiplay Wonder: Expert Guidance on Mixed Reality Development | Doug North Cook, Tommy Palm, Alicia Berry | 31m |
Meta releases the Passthrough Camera API to public experimental last Friday, exposing Quest 3 forward cameras via Android Camera2 so apps can feed frames into… | ||
| Monetization Success for Meta Horizon Worlds Creators | David Harris | 24m |
A $50M Creator Fund pays creators directly this year with a bonus program that rewards share of mobile time spent, retention, and in-world purchase rates, and… | ||
| Building a Tabletop MR Game Fast: The Battlenauts Case Study | Martin Ashford, Mark Hogan | 33m |
A four‑player mixed‑reality Battleship clone ships from prototype to polished release in just over three months, using Meta Spirit Sling sample plus… | ||
| The Power of Analytics in Game Development for Meta Horizon Worlds | Ben Miller-Hepburn, Brad McAuley | 29m |
Shows that Meta correlates fast signals with long-term outcomes: a sustained visit rate (percentage of visitors staying >5 minutes) predicts 30‑day retention… | ||
| Meta Horizon Start Developer Story: Sugar Madness | Andrey Grechko | 27m |
Sugar Madness builds a fast VR arcade shooter in Unity with Blender and AI-assisted texturing, shipping on Meta Quest with leaderboards and in‑app purchases… | ||
| Can AI Make Your Game Better? | Yelena Rachitsky | 34m |
Meta Horizon shows AI tools that generate whole worlds from prompts in two hours, a desktop editor in early access, and creator funds to pay makers. Characters… | ||
| Expanding Reach: Grow Your Business with Meta Horizon Worlds on Mobile and VR | Kristen Mann | 19m |
Meta commits a $50M creator fund and a monthly bonus program that pays makers based on time spent and retention, plus a creator competition with a $1M prize… | ||
| Big Swings, Big Hits: Building a Profitable Business in VR/MR | KIMBERLY UNGER | 30m |
Panelists report concrete tactics that work on Meta Quest: launch in Early Access to fund development, test monetization and price, and expect at least six… | ||
| Design and Rendering Strategies for Blockbuster VR Games - Batman: Arkham Shadow | Kevin Call, Ryan Darcey | 29m |
Camouflaj ships Batman Arkham Shadow on Meta Quest 3 using Unity 2022.3 with a custom render pipeline and Vulkan, targeting 72 FPS (~13.89 ms). Most lighting… | ||
| nothing matches | ||