~/conference

Game Developers Conference 2025

date:2025-03-17..2025-03-21
location:San Francisco, United States
series:Game Developers Conference · 3 editions
editions:[Game Developers Conference 2018, Game Developers Conference 2023, Game Developers Conference 2025]

VR/MR developers, Unity developers, XR technical artists, game designers, multiplayer engineers, analytics engineers, monetization designers

Meta Horizon Worlds desktop editor; TypeScript scripting for Horizon; GenAI asset and scene generation; Passthrough Camera API on Quest; YOLO object detection in Unity; Meta XR All-in-One SDK v74; Unity Net Code and Photon Fusion; creator fund and mobile-first bonuses; dynamic level generation systems; Vulkan custom render pipeline for Quest

titleauthorlength
The Past, Present and Future of Developing VR/MR with MetaChris Pruett01h 04m
Meta reports over $2B spent on the platform, with 2024 spending up 12% and engagement up 30%, and launches over 100 titles last year while 200 are in…
Talk on
Mastering Meta Horizon Worlds CreationJordan Thiel49m
Meta Horizon Worlds desktop editor shows a concrete workflow: Blender and Maya imports, live collaboration, mobile preview, TypeScript scripting and analytics…
Talk on
Develop Your Next Title in VR/MR for Meta Quest and Meta Horizon OSDilmer Valecillos, Mike Lamprinos, Ionut Zolti56m
Claims a full XR prototype from project setup to running app in under an hour and shows a four‑month Unity 6 prototype: a collocated multiplayer drawing app…
Talk on
Merge Realities, Multiplay Wonder: Expert Guidance on Mixed Reality DevelopmentDoug North Cook, Tommy Palm, Alicia Berry31m
Meta releases the Passthrough Camera API to public experimental last Friday, exposing Quest 3 forward cameras via Android Camera2 so apps can feed frames into…
Talk on
Monetization Success for Meta Horizon Worlds CreatorsDavid Harris24m
A $50M Creator Fund pays creators directly this year with a bonus program that rewards share of mobile time spent, retention, and in-world purchase rates, and…
Talk on
Building a Tabletop MR Game Fast: The Battlenauts Case StudyMartin Ashford, Mark Hogan33m
A four‑player mixed‑reality Battleship clone ships from prototype to polished release in just over three months, using Meta Spirit Sling sample plus…
Talk on
The Power of Analytics in Game Development for Meta Horizon WorldsBen Miller-Hepburn, Brad McAuley29m
Shows that Meta correlates fast signals with long-term outcomes: a sustained visit rate (percentage of visitors staying >5 minutes) predicts 30‑day retention…
Talk on
Meta Horizon Start Developer Story: Sugar MadnessAndrey Grechko27m
Sugar Madness builds a fast VR arcade shooter in Unity with Blender and AI-assisted texturing, shipping on Meta Quest with leaderboards and in‑app purchases…
Talk on
Can AI Make Your Game Better?Yelena Rachitsky34m
Meta Horizon shows AI tools that generate whole worlds from prompts in two hours, a desktop editor in early access, and creator funds to pay makers. Characters…
Talk on
Expanding Reach: Grow Your Business with Meta Horizon Worlds on Mobile and VRKristen Mann19m
Meta commits a $50M creator fund and a monthly bonus program that pays makers based on time spent and retention, plus a creator competition with a $1M prize…
Talk on
Big Swings, Big Hits: Building a Profitable Business in VR/MRKIMBERLY UNGER30m
Panelists report concrete tactics that work on Meta Quest: launch in Early Access to fund development, test monetization and price, and expect at least six…
Talk on
Design and Rendering Strategies for Blockbuster VR Games - Batman: Arkham ShadowKevin Call, Ryan Darcey29m
Camouflaj ships Batman Arkham Shadow on Meta Quest 3 using Unity 2022.3 with a custom render pipeline and Vulkan, targeting 72 FPS (~13.89 ms). Most lighting…
Talk on
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.