~/conference

Game Developers Conference 2023

date:2023-03-20..2023-03-24
location:San Francisco, United States
series:Game Developers Conference · 3 editions
editions:[Game Developers Conference 2018, Game Developers Conference 2023, Game Developers Conference 2025]

mobile game developers, android engineers, live-ops and monetization managers, backend and cloud engineers, data scientists and analytics engineers, studio product leads, devops and platform engineers

Android Dynamic Performance Framework; AdMob ad monetization; Google Play Games on PC; Vulkan Unity builds; OpenGL ES vs Vulkan graphics; GKE matchmaker for Unity; Agones and Open Match matchmaking; profile-guided optimization for Android; Play Console desktop QA and x86_64 builds; BigQuery and Vertex AI pipelines; Web3 game economy on XPLA

titleauthorlength
Improving game performance with Android Dynamic Performance FrameworkPeiyong Lin51m
ADPF claims measurable reductions in overheating and battery use while stabilizing CPU work by using the performance hint session API to report target/actual…
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Power your monetization with AdMobalankar Agni Hotel27m
AdMob shows concrete results and tools: publishers get 200+ buyers and can add SDK buyers (Liftoff integration boosts ad load rate 10x), UI changes cut latency…
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Google Play Games on PC: Multiplatform experience critical for growthAaron Hiscox29m
Google Play Games on PC provides a desktop client, Play Console integration, and reduced CPU/GPU requirements to run mobile titles on Windows with cross-play…
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Google Play Games on PC: Com2uS success storyGIWON CHOI, Andrew Giugliano14m
Com2uS ports Summoners War: Chronicles as a Vulkan-only Unity build, adds an x86_64 build, and uses Play Game Services for seamless account/progress sync…
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Google Play Games on PC: Pass certification in 30 minutesAndrew Giugliano, Patrick Martin23m
Explains how to get an Android game onto Google Play Games on PC by following three concrete steps: verify desktop playability, request acceptance (priority…
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GKE and Unity: A matchmaker made in heavenIshan Sharma31m
Unity Matchmaker runs on GKE with Pub/Sub, Firestore, Memorystore and Dataflow, using Terraform and Helm to deploy. It segments players into queues and ordered…
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Fireside chat w/ Avalanche Studios, Fingersoft & Supercell: Building successful games in the NordicsMARCUS DEMNERT30m
Nordic game industry claims concrete advantages: five sovereign states, about 30 million people, and strong public education feeding tech talent. Supercell…
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How to win at monetizing games as a serviceMike Nadal, R.E. WOLFE01h 00m
Practical roadmap for live-game monetization: unify telemetry with marketing and CRM into BigQuery via Pub/Sub and Dataflow, govern it with Dataplex and…
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Built for billions, tailored for games; harnessing Google for serving playersIshan Sharma46m
GKE Autopilot runs fully managed dedicated game server fleets, charges by pod, and claims a Forrester 45% developer productivity gain and up to 85% operational…
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Com2uS: How KR-based global gaming company took leadership on Web3 era through games on Google CloudKyu Lee20m
Com2uS builds its own blockchain mainnet XPLA mainnet and extends an existing backend called Hive backend (100M users, integrated in 300+ games, 100…
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Scaling data & AI to increase player engagement & satisfaction at Square EnixJon House, Tatsuo Yoshida28m
Square Enix builds an in-house platform called Single Gamer View on GCP that ingests web, account, social, CRM and game events at scale (they tune pipelines to…
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Squeezing out the last 5% of performance: AGDE, profile-guided optimization, and automationSIMON COOKE27m
AGDE adds instrumented PGO to Visual Studio for Android, promising around a 5% CPU win (sometimes more) by compiling counters, merging profiles from multiple…
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Android game graphics - OpenGL ES vs. Vulkan case studyNATE TROST26m
Compares OpenGL ES and Vulkan on Android with concrete measurements: using Simpleperf on a Pixel 6 Pro, graphics threads show ~30–35% less CPU time under…
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How to get the best of Play monetizationRejane França29m
Shows that Play games grow revenue by combining IAPs, battle passes and subscriptions, with subscriptions on Play at an all‑time high since 2017 and battle…
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