Game Developers Conference 2023
2023-03-20..2023-03-24
San Francisco, United States
[Game Developers Conference 2018, Game Developers Conference 2023, Game Developers Conference 2025]
who it's for
mobile game developers, android engineers, live-ops and monetization managers, backend and cloud engineers, data scientists and analytics engineers, studio product leads, devops and platform engineers
topics
Android Dynamic Performance Framework; AdMob ad monetization; Google Play Games on PC; Vulkan Unity builds; OpenGL ES vs Vulkan graphics; GKE matchmaker for Unity; Agones and Open Match matchmaking; profile-guided optimization for Android; Play Console desktop QA and x86_64 builds; BigQuery and Vertex AI pipelines; Web3 game economy on XPLA
| title | author | length |
|---|---|---|
| Improving game performance with Android Dynamic Performance Framework | Peiyong Lin | 51m |
ADPF claims measurable reductions in overheating and battery use while stabilizing CPU work by using the performance hint session API to report target/actual… | ||
| Power your monetization with AdMob | alankar Agni Hotel | 27m |
AdMob shows concrete results and tools: publishers get 200+ buyers and can add SDK buyers (Liftoff integration boosts ad load rate 10x), UI changes cut latency… | ||
| Google Play Games on PC: Multiplatform experience critical for growth | Aaron Hiscox | 29m |
Google Play Games on PC provides a desktop client, Play Console integration, and reduced CPU/GPU requirements to run mobile titles on Windows with cross-play… | ||
| Google Play Games on PC: Com2uS success story | GIWON CHOI, Andrew Giugliano | 14m |
Com2uS ports Summoners War: Chronicles as a Vulkan-only Unity build, adds an x86_64 build, and uses Play Game Services for seamless account/progress sync… | ||
| Google Play Games on PC: Pass certification in 30 minutes | Andrew Giugliano, Patrick Martin | 23m |
Explains how to get an Android game onto Google Play Games on PC by following three concrete steps: verify desktop playability, request acceptance (priority… | ||
| GKE and Unity: A matchmaker made in heaven | Ishan Sharma | 31m |
Unity Matchmaker runs on GKE with Pub/Sub, Firestore, Memorystore and Dataflow, using Terraform and Helm to deploy. It segments players into queues and ordered… | ||
| Fireside chat w/ Avalanche Studios, Fingersoft & Supercell: Building successful games in the Nordics | MARCUS DEMNERT | 30m |
Nordic game industry claims concrete advantages: five sovereign states, about 30 million people, and strong public education feeding tech talent. Supercell… | ||
| How to win at monetizing games as a service | Mike Nadal, R.E. WOLFE | 01h 00m |
Practical roadmap for live-game monetization: unify telemetry with marketing and CRM into BigQuery via Pub/Sub and Dataflow, govern it with Dataplex and… | ||
| Built for billions, tailored for games; harnessing Google for serving players | Ishan Sharma | 46m |
GKE Autopilot runs fully managed dedicated game server fleets, charges by pod, and claims a Forrester 45% developer productivity gain and up to 85% operational… | ||
| Com2uS: How KR-based global gaming company took leadership on Web3 era through games on Google Cloud | Kyu Lee | 20m |
Com2uS builds its own blockchain mainnet XPLA mainnet and extends an existing backend called Hive backend (100M users, integrated in 300+ games, 100… | ||
| Scaling data & AI to increase player engagement & satisfaction at Square Enix | Jon House, Tatsuo Yoshida | 28m |
Square Enix builds an in-house platform called Single Gamer View on GCP that ingests web, account, social, CRM and game events at scale (they tune pipelines to… | ||
| Squeezing out the last 5% of performance: AGDE, profile-guided optimization, and automation | SIMON COOKE | 27m |
AGDE adds instrumented PGO to Visual Studio for Android, promising around a 5% CPU win (sometimes more) by compiling counters, merging profiles from multiple… | ||
| Android game graphics - OpenGL ES vs. Vulkan case study | NATE TROST | 26m |
Compares OpenGL ES and Vulkan on Android with concrete measurements: using Simpleperf on a Pixel 6 Pro, graphics threads show ~30–35% less CPU time under… | ||
| How to get the best of Play monetization | Rejane França | 29m |
Shows that Play games grow revenue by combining IAPs, battle passes and subscriptions, with subscriptions on Play at an all‑time high since 2017 and battle… | ||
| nothing matches | ||