~/talk

Android game graphics - OpenGL ES vs. Vulkan case study

Talkat Game Developers Conference 2023 · 2023-03-20..03-24· [android]
links:none on file
slides:none on file

Compares OpenGL ES and Vulkan on Android with concrete measurements: using Simpleperf on a Pixel 6 Pro, graphics threads show ~30–35% less CPU time under Vulkan, with the driver portion dropping ~60% while engine work rises ~9–15% and C runtime memcpy/memset time falling ~16–30%. Notes Vulkan availability as about 85% of active devices and that Vulkan 1.1 is required for 64-bit since Android 10, recommends Vulkan-only for new high‑fidelity engines and GL ES as a fallback for wider device coverage.

AI-written summary · about

  1. 0:00Introduction to Android graphics
  2. 0:39Graphics API landscape
  3. 1:46Evolution of Android graphics
  4. 4:18Vulkan adoption and ecosystem
  5. 6:31Benefits of Vulkan
  6. 8:37Performance profiling case studies
  7. 11:42API selection strategy
  8. 12:59Engine compatibility and use cases
  9. 15:15Vulkan only development
  10. 17:37Q&A and closing remarks
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.