~/talk

Improving game performance with Android Dynamic Performance Framework

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ADPF claims measurable reductions in overheating and battery use while stabilizing CPU work by using the performance hint session API to report target/actual CPU durations and the thermal headroom metric (1.0 = severe throttling) to trigger workload scaling. Demos—Dr Arm and Candy Clash—run on Pixel 6/7 with Perfetto power traces showing lower big-core/GPU watts and maintained FPS versus off, and post‑process and particle scalers remove effects transparently. APIs: thermal from Android 11, hint from Android 12, Game Mode/State from Android 13+; Unity support lands in 2022.1–2023.1 via the Android provider.

AI-written summary · about

  1. 0:00Android adaptability tools
  2. 13:22Unity adaptive performance
  3. 17:54Implementing new providers
  4. 20:17Technical feature integration
  5. 27:48The scaler system
  6. 29:04Scalers and profiles
  7. 31:38ARM case study overview
  8. 32:59Testing methodologies
  9. 35:31Dr. ARM performance data
  10. 36:36Visual impact analysis
  11. 37:24Scaler data results
  12. 38:01Frame rate improvements
  13. 38:52Power savings analysis
  14. 40:23Candy Clash study
  15. 41:39Candy Clash metrics
  16. 42:12Generational device testing
  17. 43:43Key conclusions
  18. 44:41Q&A session
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