~/talk

Optimizing Android games performance

Talkat Google I/O 2019 · 2019-05-07..05-09· [android]
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slides:none on file

Use Systrace to find four concrete problems and fixes: single-threaded Unity render loops that hog one of eight cores (enable multi-threaded rendering), per-cluster voltage/frequency on Snapdragon 855 causing thermal throttling, frame-pacing jitter fixed with the Android Frame Pacing API, and GPU overdraw on 3K×1440 (four megapixels) — render to a smaller target to save about 58% of pixels. Benchmarks show lower power, fewer throttles, and stable 30 fps when these changes are applied.

AI-written summary · about

  1. 0:00Introduction to Performance
  2. 2:23Fixing Single-Threaded Games
  3. 4:32Understanding Thermal Throttling
  4. 5:43Power and Frequency Management
  5. 8:31SOC Topology and Optimization
  6. 11:48Thread Affinity Strategy
  7. 15:21Frame Pacing and Stability
  8. 19:32Android Frame Pacing API
  9. 22:59GPU Pixel Shading Control
  10. 25:21Resolution and Scaling
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