~/talk

Large scale multiplayer gaming with open source

Talkat Google I/O 2019 · 2019-05-07..05-09· [game-development, kubernetes]
slides:none on file

Open source matchmaker Open Match and game server orchestrator Agones run on Kubernetes to replace bespoke systems. Demo injects 70,000 players and shows raising concurrency from 2 to 20 increases throughput from ~26 to ~168 players/sec. Agones manages fleets (example scaled to 200 ready servers), allocates servers atomically with IP/port for direct client UDP connections, supports C++/Node/Rust SDKs, hooks to auto scalers, and runs across clouds so matchmaking through allocation to play works end to end.

AI-written summary · about

  1. 0:00Introduction to multiplayer
  2. 2:15Dedicated server architecture
  3. 5:51Kubernetes for gaming
  4. 7:54Open match matchmaking
  5. 14:22Agones server orchestration
  6. 20:12Agones and game server demo
  7. 26:18Integrated matchmaking workflow
  8. 31:21Project roadmaps and conclusion
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