Scaling globally with Game Servers and Agones
summary
Shows running Agones on four GKE clusters (two US, two EU) managed by Google Cloud Game Servers to deploy fleets, do a dry-run rollout, and push v1→v2 per realms or globally while preserving in-use instances. Uses Agones SDK, GKE clusters, gRPC allocation; demo runs SuperTuxKart with multicluster allocation returning a specific game server and three bots. Autoscaling and per-cluster overrides work as expected. Service is public beta (GCP-only phase one); Jam City runs World War Doh in production on Agones.
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chapters (5)
- 0:00Start
- 0:15Dedicated Game Servers
- 3:35Game Servers simplifies Agones management
- 4:57Game Servers Concepts
- 7:05How does Game Servers work?
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