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Planet scale 2.0: Cloud games done right

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Demo shows Agones on GKE deploying fleets across US, Netherlands and Japan, spinning from empty to 1,000s of game servers and triggering cluster autoscaler to add nodes. Game server code writes events to BigQuery and player state to Spanner. Configuration uses a Agones fleet spec and Google Cloud Game Servers deployment; they target 10,000 CPU-optimized cores to support roughly 1,000,000 concurrent players, and the autoscaling flow completes successfully.

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