Plan and optimize your game for success on
summary
Google Play now offers a new reach and devices section in Play Console that shows installs, crash and ANR rates, SoC/OpenGL/Vulkan distributions and peer comparisons so teams can plan device and country targeting with exported data; Android Performance Tuner (via Android Game SDK or Unity plugin) reports frame‑rate quality levels and, now GA, loading time (cold/warm/level) to tie performance to retention; integration takes hours–a day; early users (Pixel tests, Smokoco) find device‑specific slow levels and measurable retention gains.
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chapters (17)
- 0:00Start
- 7:34User and issue distribution and trends
- 7:46Broken down by key ecosystem dimensions
- 8:15Country filters
- 8:26Export
- 8:44Use case: Resource allocation
- 8:55Use case: Root cause analysis
- 9:14Get started with Reach and devices
- 12:30Identify game and device model issues
- 13:20Frame rate in Android Performance Tuner
- 13:37Developer impact
- 14:15Loading time in Android Performance Tuner
- 14:38Understand time for different types of loading
- 15:02Narrow down root causes in your game
- 15:15Correlate loading time with session abandonment
- 15:32Early feedback
- 16:08Plan and optimize for more success on Google Play
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