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Plan and optimize your game for success on

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Google Play now offers a new reach and devices section in Play Console that shows installs, crash and ANR rates, SoC/OpenGL/Vulkan distributions and peer comparisons so teams can plan device and country targeting with exported data; Android Performance Tuner (via Android Game SDK or Unity plugin) reports frame‑rate quality levels and, now GA, loading time (cold/warm/level) to tie performance to retention; integration takes hours–a day; early users (Pixel tests, Smokoco) find device‑specific slow levels and measurable retention gains.

AI-written summary · about

  1. 0:00Start
  2. 7:34User and issue distribution and trends
  3. 7:46Broken down by key ecosystem dimensions
  4. 8:15Country filters
  5. 8:26Export
  6. 8:44Use case: Resource allocation
  7. 8:55Use case: Root cause analysis
  8. 9:14Get started with Reach and devices
  9. 12:30Identify game and device model issues
  10. 13:20Frame rate in Android Performance Tuner
  11. 13:37Developer impact
  12. 14:15Loading time in Android Performance Tuner
  13. 14:38Understand time for different types of loading
  14. 15:02Narrow down root causes in your game
  15. 15:15Correlate loading time with session abandonment
  16. 15:32Early feedback
  17. 16:08Plan and optimize for more success on Google Play
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